Fixed a race condition between chunk loader and generator.
When using ChunkWorx to generate multiple chunks, the server would sometimes fail an assert because it would generate a chunk even when it was successfully loaded. This was caused by chunks queued in cWorld's m_SetChunkDataQueue and thus being marked as "InQueue" although they were already loaded. Solved by adding a new parameter to chunk coord callbacks specifying whether the operation succeeded or failed, and using that instead of the chunk presence flag to decide whether to generate or not.
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@@ -248,13 +248,13 @@ void cChunkGenerator::Execute(void)
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LastReportTick = clock();
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}
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// Skip the chunk if it's already generated and regeneration is not forced:
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// Skip the chunk if it's already generated and regeneration is not forced. Report as success:
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if (!item.m_ForceGenerate && m_ChunkSink->IsChunkValid(item.m_ChunkX, item.m_ChunkZ))
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{
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LOGD("Chunk [%d, %d] already generated, skipping generation", item.m_ChunkX, item.m_ChunkZ);
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if (item.m_Callback != nullptr)
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{
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item.m_Callback->Call(item.m_ChunkX, item.m_ChunkZ);
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item.m_Callback->Call(item.m_ChunkX, item.m_ChunkZ, true);
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}
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continue;
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}
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@@ -265,7 +265,7 @@ void cChunkGenerator::Execute(void)
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LOGWARNING("Chunk generator overloaded, skipping chunk [%d, %d]", item.m_ChunkX, item.m_ChunkZ);
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if (item.m_Callback != nullptr)
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{
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item.m_Callback->Call(item.m_ChunkX, item.m_ChunkZ);
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item.m_Callback->Call(item.m_ChunkX, item.m_ChunkZ, false);
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}
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continue;
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}
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@@ -275,7 +275,7 @@ void cChunkGenerator::Execute(void)
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DoGenerate(item.m_ChunkX, item.m_ChunkZ);
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if (item.m_Callback != nullptr)
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{
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item.m_Callback->Call(item.m_ChunkX, item.m_ChunkZ);
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item.m_Callback->Call(item.m_ChunkX, item.m_ChunkZ, true);
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}
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NumChunksGenerated++;
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} // while (!bStop)
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@@ -296,8 +296,8 @@ void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ)
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m_PluginInterface->CallHookChunkGenerated(ChunkDesc);
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#ifdef _DEBUG
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// Verify that the generator has produced valid data:
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ChunkDesc.VerifyHeightmap();
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// Verify that the generator has produced valid data:
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ChunkDesc.VerifyHeightmap();
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#endif
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m_ChunkSink->OnChunkGenerated(ChunkDesc);
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