Fixed a race condition between chunk loader and generator.
When using ChunkWorx to generate multiple chunks, the server would sometimes fail an assert because it would generate a chunk even when it was successfully loaded. This was caused by chunks queued in cWorld's m_SetChunkDataQueue and thus being marked as "InQueue" although they were already loaded. Solved by adding a new parameter to chunk coord callbacks specifying whether the operation succeeded or failed, and using that instead of the chunk presence flag to decide whether to generate or not.
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@@ -27,7 +27,7 @@
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class cNotifyChunkSender :
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public cChunkCoordCallback
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{
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virtual void Call(int a_ChunkX, int a_ChunkZ) override
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virtual void Call(int a_ChunkX, int a_ChunkZ, bool a_IsSuccess) override
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{
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cChunkSender & ChunkSender = m_ChunkSender;
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m_World.DoWithChunk(
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