Work on NetherPortalScanner. Setup portal scanner to reset PortalCooldown. Changed where player is spawned. Added a_InitSpawn flag to CreateAndInitializeWorld.
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@@ -1269,11 +1269,12 @@ void cEntity::DetectCacti(void)
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void cEntity::ScheduleMoveToWorld(cWorld * a_World, Vector3d a_NewPosition)
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void cEntity::ScheduleMoveToWorld(cWorld * a_World, Vector3d a_NewPosition, bool a_SetPortalCooldown)
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{
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m_NewWorld = a_World;
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m_NewWorldPosition = a_NewPosition;
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m_IsWorldChangeScheduled = true;
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m_WorldChangeSetPortalCooldown = a_SetPortalCooldown;
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}
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@@ -1285,6 +1286,14 @@ bool cEntity::DetectPortal()
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if (m_IsWorldChangeScheduled)
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{
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m_IsWorldChangeScheduled = false;
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if (m_WorldChangeSetPortalCooldown)
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{
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// Delay the portal check.
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m_PortalCooldownData.m_TicksDelayed = 0;
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m_PortalCooldownData.m_ShouldPreventTeleportation = true;
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}
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MoveToWorld(m_NewWorld, false, m_NewWorldPosition);
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return true;
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}
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@@ -1343,10 +1352,10 @@ bool cEntity::DetectPortal()
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TargetPos.x *= 8.0;
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TargetPos.z *= 8.0;
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cWorld * TargetWorld = cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName(), dimNether, GetWorld()->GetName());
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cWorld * TargetWorld = cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName(), dimNether, GetWorld()->GetName(), false);
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LOGD("Jumping nether -> overworld");
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new cNetherPortalScanner(this, TargetWorld, TargetPos, 256);
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return false;
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return true;
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}
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else
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{
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@@ -1367,10 +1376,10 @@ bool cEntity::DetectPortal()
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TargetPos.x /= 8.0;
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TargetPos.z /= 8.0;
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cWorld * TargetWorld = cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedNetherWorldName(), dimNether, GetWorld()->GetName());
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cWorld * TargetWorld = cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedNetherWorldName(), dimNether, GetWorld()->GetName(), false);
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LOGD("Jumping overworld -> nether");
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new cNetherPortalScanner(this, TargetWorld, TargetPos, 128);
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return false;
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return true;
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}
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}
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case E_BLOCK_END_PORTAL:
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