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Merge remote-tracking branch 'origin/master' into playerimprovements

Conflicts:
	src/Root.cpp
	src/Root.h
	src/World.cpp
This commit is contained in:
Tiger Wang
2014-02-09 00:14:42 +00:00
38 changed files with 2325 additions and 1902 deletions

View File

@@ -29,8 +29,9 @@
#include "Simulator/FluidSimulator.h"
#include "Simulator/FireSimulator.h"
#include "Simulator/NoopFluidSimulator.h"
#include "Simulator/NoopRedstoneSimulator.h"
#include "Simulator/SandSimulator.h"
#include "Simulator/RedstoneSimulator.h"
#include "Simulator/IncrementalRedstoneSimulator.h"
#include "Simulator/VaporizeFluidSimulator.h"
// Mobs:
@@ -247,11 +248,13 @@ cWorld::cWorld(const AString & a_WorldName) :
m_SkyDarkness(0),
m_Weather(eWeather_Sunny),
m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :)
m_Scoreboard(this),
m_GeneratorCallbacks(*this),
m_TickThread(*this),
m_Scoreboard(this),
m_bCommandBlocksEnabled(false),
m_bUseChatPrefixes(true)
m_TickThread(*this)
{
LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str());
@@ -599,12 +602,11 @@ void cWorld::Start(void)
m_LavaSimulator = InitializeFluidSimulator(IniFile, "Lava", E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA);
m_SandSimulator = new cSandSimulator(*this, IniFile);
m_FireSimulator = new cFireSimulator(*this, IniFile);
m_RedstoneSimulator = new cRedstoneSimulator(*this);
m_RedstoneSimulator = InitializeRedstoneSimulator(IniFile);
// Water and Lava simulators get registered in InitializeFluidSimulator()
// Water, Lava and Redstone simulators get registered in their initialize function.
m_SimulatorManager->RegisterSimulator(m_SandSimulator, 1);
m_SimulatorManager->RegisterSimulator(m_FireSimulator, 1);
m_SimulatorManager->RegisterSimulator(m_RedstoneSimulator, 1);
m_Lighting.Start(this);
m_Storage.Start(this, m_StorageSchema, m_StorageCompressionFactor );
@@ -2874,6 +2876,36 @@ void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Resul
cRedstoneSimulator * cWorld::InitializeRedstoneSimulator(cIniFile & a_IniFile)
{
AString SimulatorName = a_IniFile.GetValueSet("Physics", "RedstoneSimulator", "");
if (SimulatorName.empty())
{
LOGWARNING("[Physics] RedstoneSimulator not present or empty in %s, using the default of \"incremental\".", GetIniFileName().c_str());
SimulatorName = "incremental";
}
cRedstoneSimulator * res = NULL;
if (NoCaseCompare(SimulatorName, "incremental") == 0)
{
res = new cIncrementalRedstoneSimulator(*this);
}
else if (NoCaseCompare(SimulatorName, "noop") == 0)
{
res = new cRedstoneNoopSimulator(*this);
}
m_SimulatorManager->RegisterSimulator(res, 1);
return res;
}
cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock)
{
AString SimulatorNameKey;