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Fix armor in survival mode.

This commit is contained in:
Howaner
2014-04-24 20:41:25 +02:00
parent 695baed226
commit 9cbb3a339f
6 changed files with 157 additions and 17 deletions

View File

@@ -1091,6 +1091,80 @@ void cSlotAreaArmor::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bo
void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
{
ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots()));
bool bAsync = false;
if (GetSlot(a_SlotNum, a_Player) == NULL)
{
LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum);
return;
}
if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick))
{
ShiftClicked(a_Player, a_SlotNum, a_ClickedItem);
return;
}
//Armors haven't a dbl click
if (a_ClickAction == caDblClick)
{
return;
}
cItem Slot(*GetSlot(a_SlotNum, a_Player));
if (!Slot.IsSameType(a_ClickedItem))
{
LOGWARNING("*** Window lost sync at item %d in SlotArea with %d items ***", a_SlotNum, m_NumSlots);
LOGWARNING("My item: %s", ItemToFullString(Slot).c_str());
LOGWARNING("Their item: %s", ItemToFullString(a_ClickedItem).c_str());
bAsync = true;
}
cItem & DraggingItem = a_Player.GetDraggingItem();
if ((a_ClickAction != caRightClick) && (a_ClickAction != caLeftClick))
{
LOGWARNING("SlotArea: Unhandled click action: %d (%s)", a_ClickAction, ClickActionToString(a_ClickAction));
m_ParentWindow.BroadcastWholeWindow();
return;
}
if (DraggingItem.IsEmpty() || CanPlaceInSlot(a_SlotNum, DraggingItem))
{
// Swap contents
cItem tmp(DraggingItem);
DraggingItem = Slot;
Slot = tmp;
}
SetSlot(a_SlotNum, a_Player, Slot);
if (bAsync)
{
m_ParentWindow.BroadcastWholeWindow();
}
}
bool cSlotAreaArmor::CanPlaceInSlot(int a_SlotNum, const cItem & a_Item)
{
switch (a_SlotNum)
{
case 0: return ItemCategory::IsHelmet (a_Item.m_ItemType);
case 1: return ItemCategory::IsChestPlate(a_Item.m_ItemType);
case 2: return ItemCategory::IsLeggings (a_Item.m_ItemType);
case 3: return ItemCategory::IsBoots (a_Item.m_ItemType);
}
return false;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cSlotAreaItemGrid: