Anvil storage writing (Basic storage is working, NO entities except for chests are working! Don't use for real servers)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@475 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-04-23 21:20:32 +00:00
parent 60b5f4b66b
commit 9cb8872851
11 changed files with 431 additions and 35 deletions
+306 -8
View File
@@ -11,6 +11,10 @@
#include "BlockID.h"
#include "cChestEntity.h"
#include "cItem.h"
#include "StringCompression.h"
#include "cEntity.h"
#include "cBlockEntity.h"
#include "cMakeDir.h"
@@ -22,16 +26,136 @@ Since only the header is actually in the memory, this number can be high, but st
#define MAX_MCA_FILES 32
/// The maximum size of an inflated chunk
#define CHUNK_INFLATE_MAX 128 KiB
#define CHUNK_INFLATE_MAX 256 KiB
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cNBTChunkSerializer
class cNBTChunkSerializer :
public cChunkDataSeparateCollector
{
public:
cNBTChunkSerializer(cNBTList * a_Entities, cNBTList * a_TileEntities) :
m_Entities(a_Entities),
m_TileEntities(a_TileEntities)
{
}
protected:
/* From cChunkDataSeparateCollector we inherit:
- m_BlockTypes[]
- m_BlockMetas[]
- m_BlockLight[]
- m_BlockSkyLight[]
*/
// TODO: Biomes
// We need to save entities and blockentities into NBT
cNBTList * m_Entities; // Tag where entities will be saved
cNBTList * m_TileEntities; // Tag where block-entities will be saved
cNBTCompound * AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID)
{
cNBTCompound * res = new cNBTCompound(m_TileEntities);
res->Add(new cNBTInt (res, "x", a_Entity->GetPosX()));
res->Add(new cNBTInt (res, "y", a_Entity->GetPosY()));
res->Add(new cNBTInt (res, "z", a_Entity->GetPosZ()));
res->Add(new cNBTString(res, "id", a_EntityTypeID));
return res;
}
void AddItem(cNBTList * a_Items, cItem * a_Item, int a_Slot)
{
cNBTCompound * Tag = new cNBTCompound(a_Items);
Tag->Add(new cNBTShort(Tag, "id", a_Item->m_ItemID));
Tag->Add(new cNBTShort(Tag, "Damage", a_Item->m_ItemHealth));
Tag->Add(new cNBTByte (Tag, "Count", a_Item->m_ItemCount));
Tag->Add(new cNBTByte (Tag, "Slot", a_Slot));
}
void AddChestEntity(cChestEntity * a_Entity)
{
cNBTCompound * Base = AddBasicTileEntity(a_Entity, "chest");
cNBTList * Items = new cNBTList(Base, "Items", cNBTTag::TAG_Compound);
Base->Add(Items);
for (int i = 0; i < cChestEntity::c_ChestHeight * cChestEntity::c_ChestWidth; i++)
{
cItem * Item = a_Entity->GetSlot(i);
if ((Item == NULL) || Item->IsEmpty())
{
continue;
}
AddItem(Items, Item, i);
}
}
virtual void Entity(cEntity * a_Entity) override
{
// TODO: Add entity into NBT:
}
virtual void BlockEntity(cBlockEntity * a_Entity)
{
// Add tile-entity into NBT:
switch (a_Entity->GetBlockType())
{
case E_BLOCK_CHEST: AddChestEntity((cChestEntity *)a_Entity); break;
default:
{
ASSERT(!"Unhandled block entity saved into Anvil");
}
}
}
} ; // class cNBTChunkSerializer
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cWSSAnvil:
cWSSAnvil::cWSSAnvil(cWorld * a_World) :
super(a_World)
{
// Create a level.dat file for mapping tools, if it doesn't already exist:
AString fnam;
Printf(fnam, "%s/level.dat", a_World->GetName().c_str());
if (!cFile::Exists(fnam))
{
std::auto_ptr<cNBTCompound> Root(new cNBTCompound(NULL));
cNBTCompound * Data = new cNBTCompound(Root.get());
Root->Add(Data);
Data->Add(new cNBTInt(Data, "SpawnX", (int)(a_World->GetSpawnX())));
Data->Add(new cNBTInt(Data, "SpawnY", (int)(a_World->GetSpawnY())));
Data->Add(new cNBTInt(Data, "SpawnZ", (int)(a_World->GetSpawnZ())));
AString Uncompressed;
cNBTSerializer::Serialize(Root.get(), Uncompressed);
gzFile gz = gzopen(fnam.c_str(), "wb");
if (gz != NULL)
{
gzwrite(gz, Uncompressed.data(), Uncompressed.size());
}
gzclose(gz);
}
}
cWSSAnvil::~cWSSAnvil()
{
cCSLock Lock(m_CS);
@@ -63,8 +187,18 @@ bool cWSSAnvil::LoadChunk(const cChunkCoords & a_Chunk)
bool cWSSAnvil::SaveChunk(const cChunkCoords & a_Chunk)
{
// TODO: We're read-only for now
return false;
AString ChunkData;
if (!SaveChunkToData(a_Chunk, ChunkData))
{
return false;
}
if (!SetChunkData(a_Chunk, ChunkData))
{
return false;
}
// Everything successful
return true;
}
@@ -86,6 +220,21 @@ bool cWSSAnvil::GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data)
bool cWSSAnvil::SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Data)
{
cCSLock Lock(m_CS);
cMCAFile * File = LoadMCAFile(a_Chunk);
if (File == NULL)
{
return false;
}
return File->SetChunkData(a_Chunk, a_Data);
}
cWSSAnvil::cMCAFile * cWSSAnvil::LoadMCAFile(const cChunkCoords & a_Chunk)
{
// ASSUME m_CS is locked
@@ -111,7 +260,9 @@ cWSSAnvil::cMCAFile * cWSSAnvil::LoadMCAFile(const cChunkCoords & a_Chunk)
// Load it anew:
AString FileName;
Printf(FileName, "%s/r.%d.%d.mca", m_World->GetName().c_str(), RegionX, RegionZ);
Printf(FileName, "%s/region", m_World->GetName().c_str());
cMakeDir::MakeDir(FileName);
AppendPrintf(FileName, "/r.%d.%d.mca", RegionX, RegionZ);
cMCAFile * f = new cMCAFile(FileName, RegionX, RegionZ);
if (f == NULL)
{
@@ -167,6 +318,23 @@ bool cWSSAnvil::LoadChunkFromData(const cChunkCoords & a_Chunk, const AString &
bool cWSSAnvil::SaveChunkToData(const cChunkCoords & a_Chunk, AString & a_Data)
{
std::auto_ptr<cNBTTree> Tree(SaveChunkToNBT(a_Chunk));
if (Tree.get() == NULL)
{
return false;
}
AString Uncompressed;
cNBTSerializer::Serialize(Tree.get(), Uncompressed);
CompressString(Uncompressed.data(), Uncompressed.size(), a_Data);
return true;
}
bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, cNBTTag & a_NBT)
{
// The data arrays, in MCA-native y/z/x ordering (will be reordered for the final chunk data)
@@ -299,6 +467,50 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, cNBTTag & a_NBT)
cNBTTag * cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk)
{
std::auto_ptr<cNBTCompound> res(new cNBTCompound(NULL));
cNBTCompound * Level = new cNBTCompound(res.get(), "Level");
res->Add(Level);
cNBTList * Entities = new cNBTList(Level, "Entities", cNBTTag::TAG_Compound);
Level->Add(Entities);
cNBTList * TileEntities = new cNBTList(Level, "TileEntities", cNBTTag::TAG_Compound);
Level->Add(TileEntities);
cNBTChunkSerializer Serializer(Entities, TileEntities);
if (!m_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ, Serializer))
{
return NULL;
}
Level->Add(new cNBTInt(Level, "xPos", a_Chunk.m_ChunkX));
Level->Add(new cNBTInt(Level, "zPos", a_Chunk.m_ChunkZ));
// TODO: Save biomes:
// Level->Add(new cNBTByteArray(Level, "Biomes", AString(Serializer.m_Biomes, sizeof(Serializer.m_Biomes));
// Save blockdata:
cNBTList * Sections = new cNBTList(Level, "Sections", cNBTTag::TAG_Compound);
Level->Add(Sections);
int SliceSizeBlock = cChunkDef::Width * cChunkDef::Width * 16;
int SliceSizeNibble = SliceSizeBlock / 2;
for (int Y = 0; Y < 16; Y++)
{
cNBTCompound * Slice = new cNBTCompound(Sections);
Sections->Add(Slice);
Slice->Add(new cNBTByteArray(Slice, "Blocks", AString(Serializer.m_BlockTypes + Y * SliceSizeBlock, SliceSizeBlock)));
Slice->Add(new cNBTByteArray(Slice, "Data", AString(Serializer.m_BlockMetas + Y * SliceSizeNibble, SliceSizeNibble)));
Slice->Add(new cNBTByteArray(Slice, "SkyLight", AString(Serializer.m_BlockSkyLight + Y * SliceSizeNibble, SliceSizeNibble)));
Slice->Add(new cNBTByteArray(Slice, "BlockLight", AString(Serializer.m_BlockLight + Y * SliceSizeNibble, SliceSizeNibble)));
Slice->Add(new cNBTByte(Slice, "Y", Y));
}
return res.release();
}
void cWSSAnvil::LoadEntitiesFromNBT(cEntityList & a_Entitites, const cNBTList * a_NBT)
{
// TODO: Load the entities
@@ -423,7 +635,7 @@ bool cWSSAnvil::GetBlockEntityNBTPos(const cNBTCompound * a_NBT, int & a_X, int
cWSSAnvil::cMCAFile::cMCAFile(const AString & a_FileName, int a_RegionX, int a_RegionZ) :
m_RegionX(a_RegionX),
m_RegionZ(a_RegionZ),
m_File(a_FileName, cFile::fmRead),
m_File(a_FileName, cFile::fmReadWrite),
m_FileName(a_FileName)
{
if (!m_File.IsOpen())
@@ -434,9 +646,18 @@ cWSSAnvil::cMCAFile::cMCAFile(const AString & a_FileName, int a_RegionX, int a_R
// Load the header:
if (m_File.Read(m_Header, sizeof(m_Header)) != sizeof(m_Header))
{
LOGWARNING("Cannot read MCA header from file \"%s\", chunks in that file will be lost", m_FileName.c_str());
m_File.Close();
return;
// Cannot read the header - perhaps the file has just been created?
// Try writing a NULL header (both chunk offsets and timestamps):
memset(m_Header, 0, sizeof(m_Header));
if (
(m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header)) ||
(m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header))
)
{
LOGWARNING("Cannot process MCA header in file \"%s\", chunks in that file will be lost", m_FileName.c_str());
m_File.Close();
return;
}
}
}
@@ -492,3 +713,80 @@ bool cWSSAnvil::cMCAFile::GetChunkData(const cChunkCoords & a_Chunk, AString & a
bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Data)
{
if (!m_File.IsOpen())
{
return false;
}
int LocalX = a_Chunk.m_ChunkX % 32;
if (LocalX < 0)
{
LocalX = 32 + LocalX;
}
int LocalZ = a_Chunk.m_ChunkZ % 32;
if (LocalZ < 0)
{
LocalZ = 32 + LocalZ;
}
unsigned ChunkSector = FindFreeLocation(LocalX, LocalZ, a_Data);
// Store the chunk data:
m_File.Seek(ChunkSector * 4096);
unsigned ChunkSize = htonl(a_Data.size() + 1);
if (m_File.Write(&ChunkSize, 4) != 4)
{
return false;
}
char CompressionType = 2;
if (m_File.Write(&CompressionType, 1) != 1)
{
return false;
}
if (m_File.Write(a_Data.data(), a_Data.size()) != a_Data.size())
{
return false;
}
// Store the header:
ChunkSize = (a_Data.size() + MCA_CHUNK_HEADER_LENGTH + 4095) / 4096; // Round data size *up* to nearest 4KB sector, make it a sector number
ASSERT(ChunkSize < 256);
m_Header[LocalX + 32 * LocalZ] = htonl((ChunkSector << 8) | ChunkSize);
m_File.Seek(0);
if (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header))
{
return false;
}
return true;
}
unsigned cWSSAnvil::cMCAFile::FindFreeLocation(int a_LocalX, int a_LocalZ, const AString & a_Data)
{
// See if it fits the current location:
unsigned ChunkLocation = ntohl(m_Header[a_LocalX + 32 * a_LocalZ]);
unsigned ChunkLen = ChunkLocation & 0xff;
if (a_Data.size() + MCA_CHUNK_HEADER_LENGTH <= (ChunkLen * 4096))
{
return ChunkLocation >> 8;
}
// Doesn't fit, append to the end of file (we're wasting a lot of space, TODO: fix this later)
unsigned MaxLocation = 2 << 8; // Minimum sector is #2 - after the headers
for (int i = 0; i < ARRAYCOUNT(m_Header); i++)
{
ChunkLocation = ntohl(m_Header[i]);
ChunkLocation = ChunkLocation + ((ChunkLocation & 0xff) << 8); // Add the number of sectors used; don't care about the 4th byte
if (MaxLocation < ChunkLocation)
{
MaxLocation = ChunkLocation;
}
} // for i - m_Header[]
return MaxLocation >> 8;
}