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Changed fish launching mechanism (#3520)

Fish and other fishing loot now correctly fly towards played when reeled in.
This commit is contained in:
Alex
2017-02-20 01:03:19 -08:00
committed by Mattes D
parent 750e2c1944
commit 9cb1ad546f
5 changed files with 24 additions and 2 deletions

View File

@@ -103,6 +103,7 @@ protected:
cFloater::cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, UInt32 a_PlayerID, int a_CountDownTime) :
cEntity(etFloater, a_X, a_Y, a_Z, 0.2, 0.2),
m_BitePos(Vector3d(a_X, a_Y, a_Z)),
m_CanPickupItem(false),
m_PickupCountDown(0),
m_CountDownTime(a_CountDownTime),
@@ -135,6 +136,7 @@ void cFloater::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
if (m_CountDownTime <= 0)
{
m_BitePos = GetPosition();
m_World->BroadcastSoundEffect("entity.bobber.splash", GetPosX(), GetPosY(), GetPosZ(), 1, 1);
SetPosY(GetPosY() - 1);
m_CanPickupItem = true;