VillageGen: Added well placement and the general algorithm description.
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@@ -95,6 +95,9 @@ public:
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/** Returns the weight (chance) of this prefab generating as the next piece after the specified placed piece.
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PiecePool implementations can use this for their GetPieceWeight() implementations. */
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int GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector) const;
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/** Returns the unmodified DefaultWeight property for the piece. */
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int GetDefaultWeight(void) const { return m_DefaultWeight; }
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protected:
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/** Packs complete definition of a single block, for per-letter assignment. */
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