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Health of monsters is now saved

This commit is contained in:
Tiger Wang
2014-06-04 20:09:02 +01:00
parent 7d3d9e92e8
commit 9c7a6bc443
2 changed files with 2 additions and 0 deletions

View File

@@ -2456,6 +2456,7 @@ bool cWSSAnvil::LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT &
a_Monster.SetDropChanceBoots(DropChance[4]);
bool CanPickUpLoot = (a_NBT.GetByte(a_NBT.FindChildByName(a_TagIdx, "CanPickUpLoot")) == 1);
a_Monster.SetCanPickUpLoot(CanPickUpLoot);
a_Monster.SetHealth(a_NBT.GetShort(a_NBT.FindChildByName(a_TagIdx, "Health")));
return true;
}