Health of monsters is now saved
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@@ -2456,6 +2456,7 @@ bool cWSSAnvil::LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT &
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a_Monster.SetDropChanceBoots(DropChance[4]);
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bool CanPickUpLoot = (a_NBT.GetByte(a_NBT.FindChildByName(a_TagIdx, "CanPickUpLoot")) == 1);
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a_Monster.SetCanPickUpLoot(CanPickUpLoot);
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a_Monster.SetHealth(a_NBT.GetShort(a_NBT.FindChildByName(a_TagIdx, "Health")));
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return true;
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}
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