Health of monsters is now saved
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@@ -484,6 +484,7 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
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m_Writer.AddFloat("", a_Monster->GetDropChanceBoots());
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m_Writer.EndList();
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m_Writer.AddByte("CanPickUpLoot", (char)a_Monster->CanPickUpLoot());
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m_Writer.AddShort("Health", (short)a_Monster->GetHealth());
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switch (a_Monster->GetMobType())
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{
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case cMonster::mtBat:
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