Added a MaxViewDistance option.
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@@ -283,6 +283,7 @@ cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AStrin
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m_bCommandBlocksEnabled(true),
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m_bUseChatPrefixes(false),
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m_TNTShrapnelLevel(slNone),
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m_MaxViewDistance(12),
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m_Scoreboard(this),
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m_MapManager(this),
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m_GeneratorCallbacks(*this),
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@@ -561,6 +562,8 @@ void cWorld::Start(void)
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m_BroadcastDeathMessages = IniFile.GetValueSetB("Broadcasting", "BroadcastDeathMessages", true);
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m_BroadcastAchievementMessages = IniFile.GetValueSetB("Broadcasting", "BroadcastAchievementMessages", true);
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SetMaxViewDistance(IniFile.GetValueSetI("SpawnPosition", "MaxViewDistance", 12));
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// Try to find the "SpawnPosition" key and coord values in the world configuration, set the flag if found
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int KeyNum = IniFile.FindKey("SpawnPosition");
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m_IsSpawnExplicitlySet =
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