Merge branch 'master' into redstoneTests
Conflicts: src/Mobs/Monster.h
This commit is contained in:
@@ -2144,16 +2144,16 @@ void cWorld::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation
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void cWorld::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude)
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void cWorld::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude)
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{
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m_ChunkMap->BroadcastParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount, a_Exclude);
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m_ChunkMap->BroadcastParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmount, a_Exclude);
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}
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void cWorld::BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude)
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void cWorld::BroadcastPlayerListAddPlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude)
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{
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cCSLock Lock(m_CSPlayers);
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for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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@@ -2163,7 +2163,79 @@ void cWorld::BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline,
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{
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continue;
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}
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ch->SendPlayerListItem(a_Player, a_IsOnline);
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ch->SendPlayerListAddPlayer(a_Player);
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}
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}
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void cWorld::BroadcastPlayerListRemovePlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude)
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{
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cCSLock Lock(m_CSPlayers);
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for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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cClientHandle * ch = (*itr)->GetClientHandle();
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if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
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{
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continue;
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}
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ch->SendPlayerListRemovePlayer(a_Player);
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}
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}
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void cWorld::BroadcastPlayerListUpdateGameMode(const cPlayer & a_Player, const cClientHandle * a_Exclude)
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{
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cCSLock Lock(m_CSPlayers);
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for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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cClientHandle * ch = (*itr)->GetClientHandle();
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if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
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{
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continue;
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}
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ch->SendPlayerListUpdateGameMode(a_Player);
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}
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}
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void cWorld::BroadcastPlayerListUpdatePing(const cPlayer & a_Player, const cClientHandle * a_Exclude)
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{
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cCSLock Lock(m_CSPlayers);
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for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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cClientHandle * ch = (*itr)->GetClientHandle();
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if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
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{
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continue;
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}
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ch->SendPlayerListUpdatePing(a_Player);
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}
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}
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void cWorld::BroadcastPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName, const cClientHandle * a_Exclude)
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{
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cCSLock Lock(m_CSPlayers);
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for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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cClientHandle * ch = (*itr)->GetClientHandle();
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if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
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{
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continue;
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}
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ch->SendPlayerListUpdateDisplayName(a_Player, a_OldListName);
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}
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}
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@@ -2686,7 +2758,7 @@ void cWorld::SendPlayerList(cPlayer * a_DestPlayer)
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cClientHandle * ch = (*itr)->GetClientHandle();
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if ((ch != NULL) && !ch->IsDestroyed())
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{
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a_DestPlayer->GetClientHandle()->SendPlayerListItem(*(*itr), true);
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a_DestPlayer->GetClientHandle()->SendPlayerListAddPlayer(*(*itr));
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}
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}
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}
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@@ -3216,13 +3288,17 @@ void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Resul
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for (cPlayerList::iterator itr = m_Players.begin(), end = m_Players.end(); itr != end; ++itr)
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{
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AString PlayerName ((*itr)->GetName());
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if ((*itr)->HasCustomName())
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{
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PlayerName = (*itr)->GetCustomName();
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}
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AString::size_type Found = PlayerName.find(LastWord); // Try to find last word in playername
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if (Found == AString::npos)
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{
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continue; // No match
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}
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UsernamesByWeight.push_back(std::make_pair(Found, PlayerName)); // Match! Store it with the position of the match as a weight
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}
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Lock.Unlock();
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