Merge branch 'master' into redstoneTests
Conflicts: src/Mobs/Monster.h
This commit is contained in:
@@ -81,7 +81,8 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
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m_Team(NULL),
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m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL),
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m_bIsTeleporting(false),
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m_UUID((a_Client != NULL) ? a_Client->GetUUID() : "")
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m_UUID((a_Client != NULL) ? a_Client->GetUUID() : ""),
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m_CustomName("")
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{
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m_InventoryWindow = new cInventoryWindow(*this);
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m_CurrentWindow = m_InventoryWindow;
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@@ -266,7 +267,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
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cTimer t1;
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if (m_LastPlayerListTime + PLAYER_LIST_TIME_MS <= t1.GetNowTime())
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{
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m_World->SendPlayerList(this);
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m_World->BroadcastPlayerListUpdatePing(*this);
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m_LastPlayerListTime = t1.GetNowTime();
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}
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@@ -451,6 +452,11 @@ void cPlayer::CancelChargingBow(void)
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void cPlayer::SetTouchGround(bool a_bTouchGround)
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{
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if (IsGameModeSpectator()) // You can fly through the ground in Spectator
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{
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return;
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}
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m_bTouchGround = a_bTouchGround;
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if (!m_bTouchGround)
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@@ -585,7 +591,7 @@ bool cPlayer::Feed(int a_Food, double a_Saturation)
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void cPlayer::AddFoodExhaustion(double a_Exhaustion)
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{
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if (!IsGameModeCreative())
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if (!(IsGameModeCreative() || IsGameModeSpectator()))
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{
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m_FoodExhaustionLevel = std::min(m_FoodExhaustionLevel + a_Exhaustion, 40.0);
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}
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@@ -804,6 +810,28 @@ void cPlayer::SetCanFly(bool a_CanFly)
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void cPlayer::SetCustomName(const AString & a_CustomName)
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{
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if (m_CustomName == a_CustomName)
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{
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return;
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}
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AString OldCustomName = m_CustomName;
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m_CustomName = a_CustomName;
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if (m_CustomName.length() > 16)
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{
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m_CustomName = m_CustomName.substr(0, 16);
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}
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m_World->BroadcastPlayerListUpdateDisplayName(*this, m_CustomName);
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m_World->BroadcastSpawnEntity(*this, m_ClientHandle);
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}
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void cPlayer::SetFlying(bool a_IsFlying)
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{
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if (a_IsFlying == m_IsFlying)
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@@ -823,9 +851,9 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtPlugin))
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{
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if (IsGameModeCreative())
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if (IsGameModeCreative() || IsGameModeSpectator())
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{
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// No damage / health in creative mode if not void or plugin damage
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// No damage / health in creative or spectator mode if not void or plugin damage
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return false;
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}
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}
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@@ -1043,6 +1071,14 @@ bool cPlayer::IsGameModeAdventure(void) const
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bool cPlayer::IsGameModeSpectator(void) const
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{
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return (m_GameMode == gmSpectator) || // Either the player is explicitly in Spectator
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((m_GameMode == gmNotSet) && m_World->IsGameModeSpectator()); // or they inherit from the world and the world is Adventure
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}
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void cPlayer::SetTeam(cTeam * a_Team)
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{
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@@ -1158,11 +1194,13 @@ void cPlayer::SetGameMode(eGameMode a_GameMode)
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m_GameMode = a_GameMode;
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m_ClientHandle->SendGameMode(a_GameMode);
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if (!IsGameModeCreative())
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if (!(IsGameModeCreative() || IsGameModeSpectator()))
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{
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SetFlying(false);
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SetCanFly(false);
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}
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m_World->BroadcastPlayerListUpdateGameMode(*this);
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}
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@@ -1340,6 +1378,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos)
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void cPlayer::SetVisible(bool a_bVisible)
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{
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// Need to Check if the player or other players are in gamemode spectator, but will break compatibility
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if (a_bVisible && !m_bVisible) // Make visible
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{
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m_bVisible = true;
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@@ -1434,6 +1473,28 @@ AString cPlayer::GetColor(void) const
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AString cPlayer::GetPlayerListName(void) const
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{
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const AString & Color = GetColor();
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if (HasCustomName())
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{
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return m_CustomName;
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}
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else if ((GetName().length() <= 14) && !Color.empty())
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{
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return Printf("%s%s", Color.c_str(), GetName().c_str());
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}
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else
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{
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return GetName();
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}
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}
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void cPlayer::TossEquippedItem(char a_Amount)
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{
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cItems Drops;
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@@ -1500,6 +1561,11 @@ void cPlayer::TossPickup(const cItem & a_Item)
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void cPlayer::TossItems(const cItems & a_Items)
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{
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if (IsGameModeSpectator()) // Players can't toss items in spectator
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{
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return;
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}
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m_Stats.AddValue(statItemsDropped, (StatValue)a_Items.Size());
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double vX = 0, vY = 0, vZ = 0;
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@@ -1786,7 +1852,7 @@ bool cPlayer::SaveToDisk()
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void cPlayer::UseEquippedItem(int a_Amount)
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{
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if (IsGameModeCreative()) // No damage in creative
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if (IsGameModeCreative() || IsGameModeSpectator()) // No damage in creative or spectator
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{
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return;
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}
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