Track skin part and main hand preferences (#3498)
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@@ -400,6 +400,14 @@ void cProtocol_1_10_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity &
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a_Pkt.WriteBEUInt8(LIVING_HEALTH);
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a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
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a_Pkt.WriteBEFloat(static_cast<float>(Player.GetHealth()));
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a_Pkt.WriteBEUInt8(PLAYER_DISPLAYED_SKIN_PARTS);
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a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
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a_Pkt.WriteBEUInt8(static_cast<UInt8>(Player.GetSkinParts()));
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a_Pkt.WriteBEUInt8(PLAYER_MAIN_HAND);
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a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
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a_Pkt.WriteBEUInt8(static_cast<UInt8>(Player.GetMainHand()));
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break;
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}
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case cEntity::etPickup:
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