Track skin part and main hand preferences (#3498)
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@@ -90,7 +90,9 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) :
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m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL),
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m_bIsTeleporting(false),
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m_UUID((a_Client != nullptr) ? a_Client->GetUUID() : ""),
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m_CustomName("")
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m_CustomName(""),
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m_SkinParts(0),
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m_MainHand(mhRight)
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{
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ASSERT(a_PlayerName.length() <= 16); // Otherwise this player could crash many clients...
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@@ -2632,6 +2634,26 @@ bool cPlayer::PlaceBlocks(const sSetBlockVector & a_Blocks)
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void cPlayer::SetSkinParts(int a_Parts)
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{
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m_SkinParts = a_Parts & spMask;
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m_World->BroadcastEntityMetadata(*this, m_ClientHandle.get());
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}
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void cPlayer::SetMainHand(eMainHand a_Hand)
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{
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m_MainHand = a_Hand;
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m_World->BroadcastEntityMetadata(*this, m_ClientHandle.get());
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}
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void cPlayer::AttachTo(cEntity * a_AttachTo)
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{
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// Different attach, if this is a spectator
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