Large reworking of mob code [SEE DESC]
+ Implemented better pathfinding - Removed lots of unused variables, functions, etc. * Changed some variable types * Other miscellaneous fixes, and also completes the previous PRs
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@@ -12,9 +12,9 @@
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struct cMonsterConfig::sAttributesStruct
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{
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AString m_Name;
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double m_SightDistance;
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double m_AttackDamage;
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double m_AttackRange;
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int m_SightDistance;
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int m_AttackDamage;
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int m_AttackRange;
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double m_AttackRate;
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int m_MaxHealth;
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};
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@@ -67,9 +67,9 @@ void cMonsterConfig::Initialize()
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sAttributesStruct Attributes;
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AString Name = MonstersIniFile.GetKeyName(i);
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Attributes.m_Name = Name;
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Attributes.m_AttackDamage = MonstersIniFile.GetValueF(Name, "AttackDamage", 0);
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Attributes.m_AttackRange = MonstersIniFile.GetValueF(Name, "AttackRange", 0);
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Attributes.m_SightDistance = MonstersIniFile.GetValueF(Name, "SightDistance", 0);
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Attributes.m_AttackDamage = MonstersIniFile.GetValueI(Name, "AttackDamage", 0);
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Attributes.m_AttackRange = MonstersIniFile.GetValueI(Name, "AttackRange", 0);
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Attributes.m_SightDistance = MonstersIniFile.GetValueI(Name, "SightDistance", 0);
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Attributes.m_AttackRate = MonstersIniFile.GetValueF(Name, "AttackRate", 0);
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Attributes.m_MaxHealth = MonstersIniFile.GetValueI(Name, "MaxHealth", 1);
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m_pState->AttributesList.push_front(Attributes);
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@@ -87,10 +87,10 @@ void cMonsterConfig::AssignAttributes(cMonster * a_Monster, const AString & a_Na
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{
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if (itr->m_Name.compare(a_Name) == 0)
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{
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a_Monster->SetAttackDamage ((float)itr->m_AttackDamage);
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a_Monster->SetAttackRange ((float)itr->m_AttackRange);
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a_Monster->SetSightDistance((float)itr->m_SightDistance);
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a_Monster->SetAttackRate ((int)itr->m_AttackRate);
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a_Monster->SetAttackDamage (itr->m_AttackDamage);
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a_Monster->SetAttackRange (itr->m_AttackRange);
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a_Monster->SetSightDistance(itr->m_SightDistance);
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a_Monster->SetAttackRate ((float)itr->m_AttackRate);
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a_Monster->SetMaxHealth (itr->m_MaxHealth);
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return;
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}
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