Large reworking of mob code [SEE DESC]
+ Implemented better pathfinding - Removed lots of unused variables, functions, etc. * Changed some variable types * Other miscellaneous fixes, and also completes the previous PRs
This commit is contained in:
@@ -2,7 +2,6 @@
|
||||
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
||||
|
||||
#include "PassiveMonster.h"
|
||||
#include "../MersenneTwister.h"
|
||||
#include "../World.h"
|
||||
|
||||
|
||||
@@ -36,20 +35,9 @@ void cPassiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
|
||||
{
|
||||
super::Tick(a_Dt, a_Chunk);
|
||||
|
||||
m_SeePlayerInterval += a_Dt;
|
||||
|
||||
if (m_SeePlayerInterval > 1) // Check every second
|
||||
if (m_EMState == ESCAPING)
|
||||
{
|
||||
int rem = m_World->GetTickRandomNumber(3) + 1; // Check most of the time but miss occasionally
|
||||
|
||||
m_SeePlayerInterval = 0.0;
|
||||
if (rem >= 2)
|
||||
{
|
||||
if (m_EMState == ESCAPING)
|
||||
{
|
||||
CheckEventLostPlayer();
|
||||
}
|
||||
}
|
||||
CheckEventLostPlayer();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user