Seperated BlockArea From World
If anyone can come up with a better name for the interface I'll change it, It contians to methods which do compleatly unrelated things
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10
src/ForEachChunkProvider.h
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10
src/ForEachChunkProvider.h
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class cBlockArea;
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class cForEachChunkProvider
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{
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public:
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virtual bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback) = 0;
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virtual bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) = 0;
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};
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