Chest, weather, crash, and miscellaneous fixes (#5215)
* Alpha-sort cChestEntity * Chests: use SendUpdateBlockEntity * Pathfinder: fix out of range Y * 1.13: correct weather packet ID * Chests: fix neighbour scanner + Add OnAddToWorld and overload to scan neighbours there, instead of in the constructor/OnUse. This fixes hoppers accessing newly loaded double chests and seeing a null m_Neighbour, thus thinking its a single chest. * Fix typo in cross coords computation. * Simplify hopper logic. * Block entities: ASSERT that type is correct If you match the block type first before calling DoWithBlockEntity, the corresponding block entity must either be empty or correspond to the block type. * Chunk: fix some forgotten PendingSendBE cleanup + Add cleanup in SetAllData, WriteBlockArea - Remove RemoveBlockEntity (used once), HasBlockEntity (not used) * Replace MakeIndex with MakeIndexNoCheck * Remove extraneous MarkDirty in hopper & chests
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@@ -192,7 +192,7 @@ bool cPathFinder::EnsureProperPoint(Vector3d & a_Vector, cChunk & a_Chunk)
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// This fixes the player leaning issue.
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// If that failed, we instead go down to the lowest air block.
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int YBelowUs = FloorC(a_Vector.y) - 1;
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if (YBelowUs < 0)
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if (!cChunkDef::IsValidHeight(YBelowUs))
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{
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return false;
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