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Chest, weather, crash, and miscellaneous fixes (#5215)

* Alpha-sort cChestEntity

* Chests: use SendUpdateBlockEntity

* Pathfinder: fix out of range Y

* 1.13: correct weather packet ID

* Chests: fix neighbour scanner

+ Add OnAddToWorld and overload to scan neighbours there, instead of in the constructor/OnUse. This fixes hoppers accessing newly loaded double chests and seeing a null m_Neighbour, thus thinking its a single chest.
* Fix typo in cross coords computation.
* Simplify hopper logic.

* Block entities: ASSERT that type is correct

If you match the block type first before calling DoWithBlockEntity, the corresponding block entity must either be empty or correspond to the block type.

* Chunk: fix some forgotten PendingSendBE cleanup

+ Add cleanup in SetAllData, WriteBlockArea
- Remove RemoveBlockEntity (used once), HasBlockEntity (not used)

* Replace MakeIndex with MakeIndexNoCheck

* Remove extraneous MarkDirty in hopper & chests
This commit is contained in:
Tiger Wang
2021-04-30 14:23:46 +01:00
committed by GitHub
parent a4eba7639e
commit 9b97d63f8f
30 changed files with 367 additions and 468 deletions

View File

@@ -513,7 +513,7 @@ void cCaveTunnel::ProcessChunk(
{
if (cChunkDef::GetBlock(a_BlockTypes, x, y, z) == E_BLOCK_SAND)
{
int Index = cChunkDef::MakeIndexNoCheck(x, y, z);
const auto Index = cChunkDef::MakeIndex(x, y, z);
if (a_BlockMetas[Index] == 1)
{
a_BlockMetas[Index] = 0;

View File

@@ -572,8 +572,8 @@ void cChunkDesc::RandomFillRelCuboid(
cBlockEntity * cChunkDesc::GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ)
{
auto Idx = static_cast<size_t>(cChunkDef::MakeIndex(a_RelX, a_RelY, a_RelZ));
auto itr = m_BlockEntities.find(Idx);
const auto Idx = cChunkDef::MakeIndex(a_RelX, a_RelY, a_RelZ);
const auto itr = m_BlockEntities.find(Idx);
if (itr != m_BlockEntities.end())
{

View File

@@ -1227,7 +1227,7 @@ void cFinishGenBottomLava::GenFinish(cChunkDesc & a_ChunkDesc)
{
for (int z = 0; z < cChunkDef::Width; z++) for (int x = 0; x < cChunkDef::Width; x++)
{
int Index = cChunkDef::MakeIndexNoCheck(x, y, z);
const auto Index = cChunkDef::MakeIndex(x, y, z);
if (BlockTypes[Index] == E_BLOCK_AIR)
{
BlockTypes[Index] = E_BLOCK_STATIONARY_LAVA;
@@ -2000,8 +2000,8 @@ void cFinishGenOreNests::GenerateOre(
continue;
}
int Index = cChunkDef::MakeIndexNoCheck(BlockX, BlockY, BlockZ);
auto blockType = blockTypes[Index];
const auto Index = cChunkDef::MakeIndex(BlockX, BlockY, BlockZ);
const auto blockType = blockTypes[Index];
if ((blockType == E_BLOCK_STONE) || (blockType == E_BLOCK_NETHERRACK))
{
blockTypes[Index] = a_OreType;