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Merge pull request #437 from mc-server/ShootTo_function

Shoot to function
This commit is contained in:
STRWarrior
2013-12-15 12:05:18 -08:00
6 changed files with 50 additions and 4 deletions

View File

@@ -1760,8 +1760,6 @@ void cClientHandle::SendEntityStatus(const cEntity & a_Entity, char a_Status)
void cClientHandle::SendEntityVelocity(const cEntity & a_Entity)
{
ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self
m_Protocol->SendEntityVelocity(a_Entity);
}