Merge pull request #437 from mc-server/ShootTo_function
Shoot to function
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@@ -1760,8 +1760,6 @@ void cClientHandle::SendEntityStatus(const cEntity & a_Entity, char a_Status)
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void cClientHandle::SendEntityVelocity(const cEntity & a_Entity)
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{
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ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self
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m_Protocol->SendEntityVelocity(a_Entity);
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}
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