Fixed projectile source filenames, indentations
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44
src/Entities/GhastFireballEntity.cpp
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44
src/Entities/GhastFireballEntity.cpp
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "GhastFireballEntity.h"
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#include "../World.h"
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cGhastFireballEntity::cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
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super(pkGhastFireball, a_Creator, a_X, a_Y, a_Z, 1, 1)
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{
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SetSpeed(a_Speed);
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SetGravity(0);
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}
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void cGhastFireballEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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m_World->DoExplosionAt(1, a_BlockX, a_BlockY, a_BlockZ, true, esGhastFireball, this);
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}
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void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
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{
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Destroy();
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Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
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}
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void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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{
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Destroy();
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Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
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}
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