Basic command block implementation
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173
src/BlockEntities/CommandBlockEntity.cpp
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173
src/BlockEntities/CommandBlockEntity.cpp
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// CommandBlockEntity.cpp
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// Implements the cCommandBlockEntity class representing a single command block in the world
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "json/json.h"
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#include "CommandBlockEntity.h"
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#include "../Entities/Player.h"
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cCommandBlockEntity::cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World) :
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super(E_BLOCK_COMMAND_BLOCK, a_X, a_Y, a_Z, a_World),
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m_ShouldExecute(false),
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m_IsPowered(false)
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{
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SetBlockEntity(this); // cBlockEntityWindowOwner
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}
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cCommandBlockEntity::~cCommandBlockEntity()
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{
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// Tell window its owner is destroyed
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cWindow * Window = GetWindow();
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if (Window != NULL)
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{
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Window->OwnerDestroyed();
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}
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}
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void cCommandBlockEntity::UsedBy(cPlayer * a_Player)
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{
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cWindow * Window = GetWindow();
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if (Window == NULL)
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{
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//OpenWindow(new cDropSpenserWindow(m_PosX, m_PosY, m_PosZ, this));
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Window = GetWindow();
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}
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if (Window != NULL)
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{
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if (a_Player->GetWindow() != Window)
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{
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a_Player->OpenWindow(Window);
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}
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}
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}
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void cCommandBlockEntity::SetCommand(const AString & a_Cmd)
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{
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m_Command = a_Cmd;LOGD("Hrey %s", a_Cmd.c_str());
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}
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const AString & cCommandBlockEntity::GetCommand(void) const
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{
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return m_Command;
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}
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const AString & cCommandBlockEntity::GetLastOutput(void) const
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{
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return m_LastOutput;
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}
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void cCommandBlockEntity::Activate(void)
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{
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m_ShouldExecute = true;
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}
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void cCommandBlockEntity::SetRedstonePower(bool a_IsPowered)
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{
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if (a_IsPowered && !m_IsPowered)
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{
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Activate();
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}
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m_IsPowered = a_IsPowered;
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}
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bool cCommandBlockEntity::Tick(float a_Dt, cChunk & a_Chunk)
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{
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if (!m_ShouldExecute)
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{
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return false;
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}
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m_ShouldExecute = false;
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Execute();
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return true;
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}
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void cCommandBlockEntity::SendTo(cClientHandle & a_Client)
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{
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// Nothing needs to be sent
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UNUSED(a_Client);
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}
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bool cCommandBlockEntity::LoadFromJson(const Json::Value & a_Value)
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{
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m_Command = a_Value.get("Command", "").asString();
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m_LastOutput = a_Value.get("LastOutput", "").asString();
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return true;
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}
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void cCommandBlockEntity::SaveToJson(Json::Value & a_Value)
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{
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a_Value["Command"] = m_Command;
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a_Value["LastOutput"] = m_LastOutput;
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}
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void cCommandBlockEntity::Execute()
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{
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// TODO: Parse arguments and dispatch command
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LOGD("Command: %s", m_Command.c_str());
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m_LastOutput = "";
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}
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