1.14 connection support
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@@ -36,9 +36,12 @@ protected:
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void Serialize47 (const std::vector<cClientHandle *> & a_SendTo); // Release 1.8
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void Serialize107(const std::vector<cClientHandle *> & a_SendTo); // Release 1.9
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void Serialize110(const std::vector<cClientHandle *> & a_SendTo); // Release 1.9.4
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template <auto Palette> void Serialize393(const std::vector<cClientHandle *> & a_SendTo); // Release 1.13 - 1.13.1
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void Serialize477(const std::vector<cClientHandle *> & a_SendTo); // Release 1.13 - 1.13.1
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template <auto Palette>
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void Serialize393(const std::vector<cClientHandle *> & a_SendTo); // Release 1.13 - 1.13.1
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/** Writes all blocks in a chunk section into a series of Int64.
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Writes start from the bit directly subsequent to the previous write's end, possibly crossing over to the next Int64. */
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inline void WriteSectionDataSeamless(cByteBuffer & a_Packet, const cChunkData::sChunkSection & a_Section, const UInt8 a_BitsPerEntry);
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/** Finalises the data, compresses it if required, and delivers it to all clients. */
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void CompressAndSend(cByteBuffer & a_Packet, const std::vector<cClientHandle *> & a_SendTo);
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