1.14 connection support
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@@ -5,10 +5,12 @@
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#include "Protocol_1_9.h"
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#include "../ByteBuffer.h"
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#include "../ClientHandle.h"
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#include "../WorldStorage/FastNBT.h"
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#include "Palettes/Upgrade.h"
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#include "Palettes/Palette_1_13.h"
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#include "Palettes/Palette_1_13_1.h"
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#include "Palettes/Palette_1_14.h"
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@@ -102,6 +104,11 @@ void cChunkDataSerializer::SendToClients(const std::unordered_set<cClientHandle
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Serialize393<&Palette_1_13_1::FromBlock>(Entry.second);
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continue;
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}
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case cProtocol::Version::Version_1_14:
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{
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Serialize477(Entry.second);
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continue;
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}
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}
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LOGERROR("cChunkDataSerializer::Serialize(): Unknown version: %d", Entry.first);
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@@ -497,6 +504,117 @@ void cChunkDataSerializer::Serialize393(const std::vector<cClientHandle *> & a_S
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void cChunkDataSerializer::Serialize477(const std::vector<cClientHandle *> & a_SendTo)
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{
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// This function returns the fully compressed packet (including packet size), not the raw packet!
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// Create the packet:
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cByteBuffer Packet(512 KiB);
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Packet.WriteVarInt32(0x21); // Packet id (Chunk Data packet)
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Packet.WriteBEInt32(m_ChunkX);
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Packet.WriteBEInt32(m_ChunkZ);
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Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag
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Packet.WriteVarInt32(m_Data.GetSectionBitmask());
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{
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cFastNBTWriter Writer;
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// TODO: client works fine without?
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// std::array<Int64, 36> Longz = {};
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// Writer.AddLongArray("MOTION_BLOCKING", Longz.data(), Longz.size());
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Writer.Finish();
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Packet.Write(Writer.GetResult().data(), Writer.GetResult().size());
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}
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// Write the chunk size in bytes:
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const UInt8 BitsPerEntry = 14;
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const size_t Mask = (1 << BitsPerEntry) - 1;
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const size_t ChunkSectionDataArraySize = (cChunkData::SectionBlockCount * BitsPerEntry) / 8 / 8;
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const size_t ChunkSectionSize = (
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2 + // Block count, BEInt16, 2 bytes
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1 + // Bits per entry, BEUInt8, 1 byte
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Packet.GetVarIntSize(static_cast<UInt32>(ChunkSectionDataArraySize)) + // Field containing "size of whole section", VarInt32, variable size
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ChunkSectionDataArraySize * 8 // Actual section data, lots of bytes (multiplier 1 long = 8 bytes)
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);
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const size_t BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
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const size_t ChunkSize = (
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ChunkSectionSize * m_Data.NumPresentSections() +
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BiomeDataSize * 4 // Biome data now BE ints
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);
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Packet.WriteVarInt32(static_cast<UInt32>(ChunkSize));
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// Write each chunk section...
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ForEachSection(m_Data, [&](const cChunkData::sChunkSection & a_Section)
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{
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Packet.WriteBEInt16(-1);
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Packet.WriteBEUInt8(BitsPerEntry);
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Packet.WriteVarInt32(static_cast<UInt32>(ChunkSectionDataArraySize));
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WriteSectionDataSeamless(Packet, a_Section, BitsPerEntry);
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}
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);
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// Write the biome data
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for (size_t i = 0; i != BiomeDataSize; i++)
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{
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Packet.WriteBEUInt32(static_cast<UInt32>(m_BiomeData[i]) & 0xff);
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}
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// Identify 1.9.4's tile entity list as empty
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Packet.WriteVarInt32(0);
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CompressAndSend(Packet, a_SendTo);
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}
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void cChunkDataSerializer::WriteSectionDataSeamless(cByteBuffer & a_Packet, const cChunkData::sChunkSection & a_Section, const UInt8 a_BitsPerEntry)
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{
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// https://wiki.vg/Chunk_Format#Data_structure
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// We shift a UInt64 by a_BitsPerEntry, the latter cannot be too big:
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ASSERT(a_BitsPerEntry < 64);
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UInt64 Buffer = 0; // A buffer to compose multiple smaller bitsizes into one 64-bit number
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unsigned char BitIndex = 0; // The bit-position in Buffer that represents where to write next
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for (size_t Index = 0; Index != cChunkData::SectionBlockCount; Index++)
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{
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const UInt32 BlockType = a_Section.m_BlockTypes[Index];
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const UInt32 BlockMeta = (a_Section.m_BlockMetas[Index / 2] >> ((Index % 2) * 4)) & 0x0f;
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const UInt32 Value = Palette_1_14::FromBlock(PaletteUpgrade::FromBlock(BlockType, BlockMeta));
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// Write as much as possible of Value, starting from BitIndex, into Buffer:
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Buffer |= static_cast<UInt64>(Value) << BitIndex;
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// The _signed_ count of bits in Value left to write
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const char Remaining = a_BitsPerEntry - (64 - BitIndex);
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if (Remaining >= 0)
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{
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// There were some bits remaining: we've filled the buffer. Flush it:
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a_Packet.WriteBEUInt64(Buffer);
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// And write the remaining bits, setting the new BitIndex:
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Buffer = Value >> (a_BitsPerEntry - Remaining);
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BitIndex = Remaining;
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}
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else
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{
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// It fit, sexcellent.
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BitIndex += a_BitsPerEntry;
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}
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}
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static_assert((cChunkData::SectionBlockCount % 64) == 0, "Section must fit wholly into a 64-bit long array");
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ASSERT(BitIndex == 0);
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ASSERT(Buffer == 0);
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}
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void cChunkDataSerializer::CompressAndSend(cByteBuffer & a_Packet, const std::vector<cClientHandle *> & a_SendTo)
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{
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AString PacketData;
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