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1.14 connection support

This commit is contained in:
Tiger Wang
2020-07-20 09:56:27 +01:00
parent 1673c84978
commit 99f8c44342
20 changed files with 609 additions and 71 deletions

View File

@@ -5,10 +5,12 @@
#include "Protocol_1_9.h"
#include "../ByteBuffer.h"
#include "../ClientHandle.h"
#include "../WorldStorage/FastNBT.h"
#include "Palettes/Upgrade.h"
#include "Palettes/Palette_1_13.h"
#include "Palettes/Palette_1_13_1.h"
#include "Palettes/Palette_1_14.h"
@@ -102,6 +104,11 @@ void cChunkDataSerializer::SendToClients(const std::unordered_set<cClientHandle
Serialize393<&Palette_1_13_1::FromBlock>(Entry.second);
continue;
}
case cProtocol::Version::Version_1_14:
{
Serialize477(Entry.second);
continue;
}
}
LOGERROR("cChunkDataSerializer::Serialize(): Unknown version: %d", Entry.first);
@@ -497,6 +504,117 @@ void cChunkDataSerializer::Serialize393(const std::vector<cClientHandle *> & a_S
void cChunkDataSerializer::Serialize477(const std::vector<cClientHandle *> & a_SendTo)
{
// This function returns the fully compressed packet (including packet size), not the raw packet!
// Create the packet:
cByteBuffer Packet(512 KiB);
Packet.WriteVarInt32(0x21); // Packet id (Chunk Data packet)
Packet.WriteBEInt32(m_ChunkX);
Packet.WriteBEInt32(m_ChunkZ);
Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag
Packet.WriteVarInt32(m_Data.GetSectionBitmask());
{
cFastNBTWriter Writer;
// TODO: client works fine without?
// std::array<Int64, 36> Longz = {};
// Writer.AddLongArray("MOTION_BLOCKING", Longz.data(), Longz.size());
Writer.Finish();
Packet.Write(Writer.GetResult().data(), Writer.GetResult().size());
}
// Write the chunk size in bytes:
const UInt8 BitsPerEntry = 14;
const size_t Mask = (1 << BitsPerEntry) - 1;
const size_t ChunkSectionDataArraySize = (cChunkData::SectionBlockCount * BitsPerEntry) / 8 / 8;
const size_t ChunkSectionSize = (
2 + // Block count, BEInt16, 2 bytes
1 + // Bits per entry, BEUInt8, 1 byte
Packet.GetVarIntSize(static_cast<UInt32>(ChunkSectionDataArraySize)) + // Field containing "size of whole section", VarInt32, variable size
ChunkSectionDataArraySize * 8 // Actual section data, lots of bytes (multiplier 1 long = 8 bytes)
);
const size_t BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
const size_t ChunkSize = (
ChunkSectionSize * m_Data.NumPresentSections() +
BiomeDataSize * 4 // Biome data now BE ints
);
Packet.WriteVarInt32(static_cast<UInt32>(ChunkSize));
// Write each chunk section...
ForEachSection(m_Data, [&](const cChunkData::sChunkSection & a_Section)
{
Packet.WriteBEInt16(-1);
Packet.WriteBEUInt8(BitsPerEntry);
Packet.WriteVarInt32(static_cast<UInt32>(ChunkSectionDataArraySize));
WriteSectionDataSeamless(Packet, a_Section, BitsPerEntry);
}
);
// Write the biome data
for (size_t i = 0; i != BiomeDataSize; i++)
{
Packet.WriteBEUInt32(static_cast<UInt32>(m_BiomeData[i]) & 0xff);
}
// Identify 1.9.4's tile entity list as empty
Packet.WriteVarInt32(0);
CompressAndSend(Packet, a_SendTo);
}
void cChunkDataSerializer::WriteSectionDataSeamless(cByteBuffer & a_Packet, const cChunkData::sChunkSection & a_Section, const UInt8 a_BitsPerEntry)
{
// https://wiki.vg/Chunk_Format#Data_structure
// We shift a UInt64 by a_BitsPerEntry, the latter cannot be too big:
ASSERT(a_BitsPerEntry < 64);
UInt64 Buffer = 0; // A buffer to compose multiple smaller bitsizes into one 64-bit number
unsigned char BitIndex = 0; // The bit-position in Buffer that represents where to write next
for (size_t Index = 0; Index != cChunkData::SectionBlockCount; Index++)
{
const UInt32 BlockType = a_Section.m_BlockTypes[Index];
const UInt32 BlockMeta = (a_Section.m_BlockMetas[Index / 2] >> ((Index % 2) * 4)) & 0x0f;
const UInt32 Value = Palette_1_14::FromBlock(PaletteUpgrade::FromBlock(BlockType, BlockMeta));
// Write as much as possible of Value, starting from BitIndex, into Buffer:
Buffer |= static_cast<UInt64>(Value) << BitIndex;
// The _signed_ count of bits in Value left to write
const char Remaining = a_BitsPerEntry - (64 - BitIndex);
if (Remaining >= 0)
{
// There were some bits remaining: we've filled the buffer. Flush it:
a_Packet.WriteBEUInt64(Buffer);
// And write the remaining bits, setting the new BitIndex:
Buffer = Value >> (a_BitsPerEntry - Remaining);
BitIndex = Remaining;
}
else
{
// It fit, sexcellent.
BitIndex += a_BitsPerEntry;
}
}
static_assert((cChunkData::SectionBlockCount % 64) == 0, "Section must fit wholly into a 64-bit long array");
ASSERT(BitIndex == 0);
ASSERT(Buffer == 0);
}
void cChunkDataSerializer::CompressAndSend(cByteBuffer & a_Packet, const std::vector<cClientHandle *> & a_SendTo)
{
AString PacketData;