Added HOOK_EXECUTE_COMMAND for intercepting executed commands and console commands.
Note that built-in console commands are exempt to this hook - they are always performed and the hook is not called. Also note that, for reasons unknown, the HookNotify plugin doesn't list the callback arguments. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1221 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -49,6 +49,7 @@ public: // tolua_export
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HOOK_COLLECTING_PICKUP,
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HOOK_CRAFTING_NO_RECIPE,
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HOOK_DISCONNECT,
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HOOK_EXECUTE_COMMAND,
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HOOK_HANDSHAKE,
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HOOK_KILLING,
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HOOK_LOGIN,
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@@ -116,6 +117,7 @@ public: // tolua_export
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bool CallHookCollectingPickup (cPlayer * a_Player, cPickup & a_Pickup);
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bool CallHookCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
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bool CallHookDisconnect (cPlayer * a_Player, const AString & a_Reason);
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bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); // If a_Player == NULL, it is a console cmd
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bool CallHookHandshake (cClientHandle * a_ClientHandle, const AString & a_Username);
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bool CallHookKilling (cPawn & a_Victim, cEntity * a_Killer);
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bool CallHookLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
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