Provides a possible fix for repeater timings
Not completely reliable, but at least some types of clock work.
This commit is contained in:
@@ -630,7 +630,7 @@ void cRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int
|
||||
// Self not in list, add self to list
|
||||
sRepeatersDelayList RC;
|
||||
RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ);
|
||||
RC.a_DelayTicks = ((a_Meta & 0xC) >> 0x2) + 1;
|
||||
RC.a_DelayTicks = ((a_Meta & 0xC) >> 0x2); // Repeaters power off slower than they power on, so no +1. Why? No idea.
|
||||
RC.a_ElapsedTicks = 0;
|
||||
m_RepeatersDelayList.push_back(RC);
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user