Provides a possible fix for repeater timings
Not completely reliable, but at least some types of clock work.
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@@ -375,7 +375,7 @@ void cBlockHandler::DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX
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MicroY = a_BlockY + 0.5;
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MicroZ = a_BlockZ + 0.5;
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// Add random offset second (this causes pickups to spawn inside blocks most times, it's a little buggy)
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// Add random offset second
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MicroX += r1.rand(1) - 0.5;
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MicroZ += r1.rand(1) - 0.5;
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