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Provides a possible fix for repeater timings

Not completely reliable, but at least some types of clock work.
This commit is contained in:
Tiger Wang
2013-12-10 21:24:02 +00:00
parent 60ca21b598
commit 9987611792
2 changed files with 2 additions and 2 deletions

View File

@@ -375,7 +375,7 @@ void cBlockHandler::DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX
MicroY = a_BlockY + 0.5;
MicroZ = a_BlockZ + 0.5;
// Add random offset second (this causes pickups to spawn inside blocks most times, it's a little buggy)
// Add random offset second
MicroX += r1.rand(1) - 0.5;
MicroZ += r1.rand(1) - 0.5;