Add WakeUp/AddBlock distinction
* WakeUp is for singular changes (block breaking for example). The simulator should check blocks around the position and discover other affected blocks as it sees fit * AddBlock is for when you know a whole area is to be updated; chunk loading, or area wakeups for example + Prepares for correct handling of destroyed blocks after removal of SolidBlockHandler in the redstone simulator
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@@ -2,6 +2,7 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "SimulatorManager.h"
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#include "../Chunk.h"
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#include "../World.h"
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@@ -58,11 +59,13 @@ void cSimulatorManager::SimulateChunk(std::chrono::milliseconds a_Dt, int a_Chun
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void cSimulatorManager::WakeUp(Vector3i a_Block, cChunk * a_Chunk)
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void cSimulatorManager::WakeUp(cChunk & a_Chunk, Vector3i a_Position)
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{
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ASSERT(a_Chunk.IsValid());
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for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr)
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{
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itr->first->WakeUp(a_Block, a_Chunk);
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itr->first->WakeUp(a_Chunk, a_Position, a_Chunk.GetBlock(a_Position));
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}
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}
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@@ -70,11 +73,11 @@ void cSimulatorManager::WakeUp(Vector3i a_Block, cChunk * a_Chunk)
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void cSimulatorManager::WakeUpArea(const cCuboid & a_Area)
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void cSimulatorManager::WakeUp(const cCuboid & a_Area)
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{
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for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr)
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for (const auto Item : m_Simulators)
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{
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itr->first->WakeUpArea(a_Area);
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Item.first->WakeUp(a_Area);
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}
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}
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@@ -86,7 +89,3 @@ void cSimulatorManager::RegisterSimulator(cSimulator * a_Simulator, int a_Rate)
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{
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m_Simulators.push_back(std::make_pair(a_Simulator, a_Rate));
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}
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