Add WakeUp/AddBlock distinction
* WakeUp is for singular changes (block breaking for example). The simulator should check blocks around the position and discover other affected blocks as it sees fit * AddBlock is for when you know a whole area is to be updated; chunk loading, or area wakeups for example + Prepares for correct handling of destroyed blocks after removal of SolidBlockHandler in the redstone simulator
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@@ -1330,7 +1330,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
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// Wake up all simulators for the area, so that water and lava flows and sand falls into the blasted holes (FS #391):
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m_World->GetSimulatorManager()->WakeUpArea(cCuboid(
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m_World->GetSimulatorManager()->WakeUp(cCuboid(
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{bx - ExplosionSizeInt - 1, MinY, bz - ExplosionSizeInt - 1},
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{bx + ExplosionSizeInt + 1, MaxY, bz + ExplosionSizeInt + 1}
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));
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