Made TNT pickups spawning chance 25%
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@@ -1046,7 +1046,7 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo
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return;
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}
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// TODO: Add damage to entities, add support for pickups, and implement block hardiness
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// TODO: Add damage to entities and implement block hardiness
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Vector3d explosion_pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ);
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cVector3iArray BlocksAffected;
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m_ChunkMap->DoExplosionAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ, BlocksAffected);
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