Made TNT pickups spawning chance 25%
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@@ -1655,12 +1655,12 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
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default:
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{
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if (m_World->GetTickRandomNumber(10) == 5)
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if (m_World->GetTickRandomNumber(4) == 4) // Around 25% chance of pickups
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{
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cItems Drops;
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cBlockHandler * Handler = BlockHandler(Block);
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Handler->ConvertToPickups(Drops, area.GetBlockMeta(bx + x, by + y, bz + z));
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Handler->ConvertToPickups(Drops, area.GetBlockMeta(bx + x, by + y, bz + z)); // Stone becomes cobblestone, coal ore becomes coal, etc.
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m_World->SpawnItemPickups(Drops, bx + x, by + y, bz + z);
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}
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area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR);
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