Added sounds to levers and mobs
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1093 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -38,6 +38,8 @@ cMonster::cMonster(void)
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, m_DestroyTimer( 0 )
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, m_Jump(0)
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, m_MobType( 0 )
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, m_SoundHurt( "" )
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, m_SoundDeath( "" )
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, m_EMState(IDLE)
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, m_SightDistance(25)
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, m_SeePlayerInterval (0)
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@@ -303,6 +305,7 @@ void cMonster::HandlePhysics(float a_Dt)
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void cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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super::DoTakeDamage(a_TDI);
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if((m_SoundHurt != "") && (m_Health > 0)) m_World->BroadcastSoundEffect(m_SoundHurt, (int)(m_Pos.x * 8), (int)(m_Pos.y * 8), (int)(m_Pos.z * 8), 1.0f, 0.8f);
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if (a_TDI.Attacker != NULL)
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{
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m_Target = a_TDI.Attacker;
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@@ -317,6 +320,7 @@ void cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
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void cMonster::KilledBy(cPawn * a_Killer)
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{
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super::KilledBy(a_Killer);
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if(m_SoundHurt != "") m_World->BroadcastSoundEffect(m_SoundDeath, (int)(m_Pos.x * 8), (int)(m_Pos.y * 8), (int)(m_Pos.z * 8), 1.0f, 0.8f);
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m_DestroyTimer = 0;
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}
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