Added sounds to levers and mobs
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1093 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -40,7 +40,16 @@ void cBlockLeverHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY
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void cBlockLeverHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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//Flip the ON bit on/off. Using XOR bitwise operation to turn it on/off.
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f));
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NIBBLETYPE Meta = ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f);
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta);
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if(Meta & 0x08)
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{
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a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
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}
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else
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{
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a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.5f);
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}
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}
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