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Add cEntity::GetBoundingBox, and use where appropriate. (#4711)

* Add cEntity::GetBoundingBox, and use where appropriate.
This commit is contained in:
Alexander Harkness
2020-05-03 20:04:33 +00:00
committed by GitHub
parent 5b92e6654f
commit 994036a3b8
9 changed files with 22 additions and 11 deletions

View File

@@ -84,7 +84,7 @@ void cPawn::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
// Spectators cannot push entities around
if ((!IsPlayer()) || (!static_cast<cPlayer *>(this)->IsGameModeSpectator()))
{
m_World->ForEachEntityInBox(cBoundingBox(GetPosition(), GetWidth(), GetHeight()), [=](cEntity & a_Entity)
m_World->ForEachEntityInBox(GetBoundingBox(), [=](cEntity & a_Entity)
{
if (a_Entity.GetUniqueID() == GetUniqueID())
{