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Fixed basic whitespace problems.

Indenting by spaces and alignment by spaces, as well as trailing whitespace on non-empty lines.
This commit is contained in:
madmaxoft
2014-07-17 16:33:09 +02:00
parent c3b4b70a73
commit 993fd14ddf
52 changed files with 306 additions and 298 deletions

View File

@@ -99,7 +99,7 @@ protected:
{
for (;;)
{
LOG("" SIZE_T_FMT " chunks to load, %d chunks to generate",
LOG("" SIZE_T_FMT " chunks to load, %d chunks to generate",
m_World->GetStorage().GetLoadQueueLength(),
m_World->GetGenerator().GetQueueLength()
);
@@ -2226,7 +2226,7 @@ void cWorld::SetChunkData(
const NIBBLETYPE * a_BlockSkyLight,
const cChunkDef::HeightMap * a_HeightMap,
const cChunkDef::BiomeMap * a_BiomeMap,
cEntityList & a_Entities,
cEntityList & a_Entities,
cBlockEntityList & a_BlockEntities,
bool a_MarkDirty
)
@@ -2242,7 +2242,7 @@ void cWorld::SetChunkData(
}
m_ChunkMap->SetChunkData(
a_ChunkX, a_ChunkZ,
a_ChunkX, a_ChunkZ,
a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight,
a_HeightMap, *Biomes,
a_BlockEntities,
@@ -2872,7 +2872,7 @@ void cWorld::RemoveEntity(cEntity * a_Entity)
unsigned int cWorld::GetNumPlayers(void)
{
cCSLock Lock(m_CSPlayers);
return m_Players.size();
return m_Players.size();
}
*/
@@ -2920,7 +2920,7 @@ void cWorld::TickQueuedBlocks(void)
}
else
{
m_BlockTickQueue.push_back(Block); // Keep the block in the queue
m_BlockTickQueue.push_back(Block); // Keep the block in the queue
}
} // for itr - m_BlockTickQueueCopy[]
}