Fixed basic whitespace problems.
Indenting by spaces and alignment by spaces, as well as trailing whitespace on non-empty lines.
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@@ -85,7 +85,7 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
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{
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m_Protocol = new cProtocolRecognizer(this);
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s_ClientCount++; // Not protected by CS because clients are always constructed from the same thread
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s_ClientCount++; // Not protected by CS because clients are always constructed from the same thread
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m_UniqueID = s_ClientCount;
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cTimer t1;
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@@ -531,7 +531,7 @@ void cClientHandle::HandlePing(void)
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AString Reply;
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const cServer & Server = *cRoot::Get()->GetServer();
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Printf(Reply, "%s%s%i%s%i",
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Printf(Reply, "%s%s%i%s%i",
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Server.GetDescription().c_str(),
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cChatColor::Delimiter.c_str(),
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Server.GetNumPlayers(),
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@@ -1169,7 +1169,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
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if ((Equipped.m_ItemType != a_HeldItem.m_ItemType) && (a_HeldItem.m_ItemType != -1))
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{
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// Only compare ItemType, not meta (torches have different metas)
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// The -1 check is there because sometimes the client sends -1 instead of the held item
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// The -1 check is there because sometimes the client sends -1 instead of the held item
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// ( http://forum.mc-server.org/showthread.php?tid=549&pid=4502#pid4502 )
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LOGWARN("Player %s tried to place a block that was not equipped (exp %d, got %d)",
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m_Username.c_str(), Equipped.m_ItemType, a_HeldItem.m_ItemType
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@@ -1390,7 +1390,7 @@ void cClientHandle::HandleChat(const AString & a_Message)
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Color = AString("@") + Color[2];
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}
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else
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{
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{
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Color.clear();
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}
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Msg.AddTextPart(AString("<") + m_Player->GetName() + "> ", Color);
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@@ -1449,7 +1449,7 @@ void cClientHandle::HandleAnimation(char a_Animation)
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a_Animation--; // Offset by -1
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break;
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}
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case 5:
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case 5:
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case 6:
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case 7:
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{
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@@ -1517,8 +1517,8 @@ void cClientHandle::HandleWindowClick(char a_WindowID, short a_SlotNum, eClickAc
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void cClientHandle::HandleUpdateSign(
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int a_BlockX, int a_BlockY, int a_BlockZ,
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const AString & a_Line1, const AString & a_Line2,
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int a_BlockX, int a_BlockY, int a_BlockZ,
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const AString & a_Line1, const AString & a_Line2,
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const AString & a_Line3, const AString & a_Line4
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)
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{
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@@ -1821,7 +1821,7 @@ bool cClientHandle::CheckBlockInteractionsRate(void)
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void cClientHandle::Tick(float a_Dt)
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{
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{
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// Process received network data:
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AString IncomingData;
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{
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@@ -1887,7 +1887,7 @@ void cClientHandle::Tick(float a_Dt)
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void cClientHandle::ServerTick(float a_Dt)
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{
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{
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// Process received network data:
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AString IncomingData;
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{
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@@ -2345,7 +2345,7 @@ void cClientHandle::SendPlayerSpawn(const cPlayer & a_Player)
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return;
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}
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LOGD("Spawning player \"%s\" on client \"%s\" @ %s",
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LOGD("Spawning player \"%s\" on client \"%s\" @ %s",
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a_Player.GetName().c_str(), GetPlayer()->GetName().c_str(), GetIPString().c_str()
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);
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