Fixed basic whitespace problems.
Indenting by spaces and alignment by spaces, as well as trailing whitespace on non-empty lines.
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@@ -62,7 +62,7 @@ sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_Bloc
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// cChunk:
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cChunk::cChunk(
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int a_ChunkX, int a_ChunkY, int a_ChunkZ,
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int a_ChunkX, int a_ChunkY, int a_ChunkZ,
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cChunkMap * a_ChunkMap, cWorld * a_World,
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cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP,
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cAllocationPool<cChunkData::sChunkSection> & a_Pool
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@@ -443,7 +443,7 @@ void cChunk::CollectMobCensus(cMobCensus& toFill)
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{
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currentPlayer = (*itr)->GetPlayer();
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playerPositions.push_back(&(currentPlayer->GetPosition()));
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}
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}
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Vector3d currentPosition;
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for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
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@@ -895,7 +895,7 @@ void cChunk::ApplyWeatherToTop()
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SetBlock(X, Height, Z, E_BLOCK_ICE, 0);
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}
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else if (
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(m_World->IsDeepSnowEnabled()) &&
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(m_World->IsDeepSnowEnabled()) &&
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(
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(TopBlock == E_BLOCK_RED_ROSE) ||
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(TopBlock == E_BLOCK_YELLOW_FLOWER) ||
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@@ -944,10 +944,10 @@ void cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Bl
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IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ + 1, BlockType[2], BlockMeta);
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IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ - 1, BlockType[3], BlockMeta);
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if (
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!IsValid ||
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(BlockType[0] == ProduceType) ||
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(BlockType[1] == ProduceType) ||
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(BlockType[2] == ProduceType) ||
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!IsValid ||
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(BlockType[0] == ProduceType) ||
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(BlockType[1] == ProduceType) ||
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(BlockType[2] == ProduceType) ||
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(BlockType[3] == ProduceType)
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)
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{
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@@ -1229,7 +1229,7 @@ bool cChunk::UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE
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}
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Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
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return true;
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}
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}
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@@ -2294,7 +2294,7 @@ bool cChunk::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceC
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}
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} // switch (BlockType)
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// The correct block entity is here,
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// The correct block entity is here,
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if (a_Callback.Item((cFurnaceEntity *)*itr))
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{
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return false;
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@@ -2326,7 +2326,7 @@ bool cChunk::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBl
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return false;
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}
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// The correct block entity is here,
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// The correct block entity is here
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if (a_Callback.Item((cNoteEntity *)*itr))
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{
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return false;
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@@ -2358,7 +2358,7 @@ bool cChunk::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCom
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return false;
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}
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// The correct block entity is here,
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// The correct block entity is here,
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if (a_Callback.Item((cCommandBlockEntity *)*itr))
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{
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return false;
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@@ -2390,7 +2390,7 @@ bool cChunk::DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadC
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return false;
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}
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// The correct block entity is here,
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// The correct block entity is here,
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if (a_Callback.Item((cMobHeadEntity *)*itr))
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{
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return false;
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@@ -2422,7 +2422,7 @@ bool cChunk::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlower
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return false;
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}
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// The correct block entity is here,
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// The correct block entity is here
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if (a_Callback.Item((cFlowerPotEntity *)*itr))
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{
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return false;
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@@ -2475,7 +2475,7 @@ bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_
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BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const
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{
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if (
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(a_RelX < 0) || (a_RelX >= Width) ||
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(a_RelX < 0) || (a_RelX >= Width) ||
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(a_RelY < 0) || (a_RelY >= Height) ||
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(a_RelZ < 0) || (a_RelZ >= Width)
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)
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