Fixed basic whitespace problems.
Indenting by spaces and alignment by spaces, as well as trailing whitespace on non-empty lines.
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@@ -28,10 +28,10 @@ typedef void (CombinatorFunc)(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLE
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// This wild construct allows us to pass a function argument and still have it inlined by the compiler :)
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/// Merges two blocktypes and blockmetas of the specified sizes and offsets using the specified combinator function
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template<bool MetasValid, CombinatorFunc Combinator>
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template<bool MetasValid, CombinatorFunc Combinator>
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void InternalMergeBlocks(
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BLOCKTYPE * a_DstTypes, const BLOCKTYPE * a_SrcTypes,
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NIBBLETYPE * a_DstMetas, const NIBBLETYPE * a_SrcMetas,
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NIBBLETYPE * a_DstMetas, const NIBBLETYPE * a_SrcMetas,
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int a_SizeX, int a_SizeY, int a_SizeZ,
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int a_SrcOffX, int a_SrcOffY, int a_SrcOffZ,
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int a_DstOffX, int a_DstOffY, int a_DstOffZ,
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@@ -136,7 +136,7 @@ void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE
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return;
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}
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// Air is always hollowed out
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// Air is always hollowed out
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if (a_SrcType == E_BLOCK_AIR)
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{
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a_DstType = E_BLOCK_AIR;
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@@ -781,7 +781,7 @@ void cBlockArea::Fill(int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_Block
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void cBlockArea::FillRelCuboid(int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ,
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void cBlockArea::FillRelCuboid(int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ,
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int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
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NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight
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)
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@@ -2226,7 +2226,7 @@ void cBlockArea::MergeByStrategy(const cBlockArea & a_Src, int a_RelX, int a_Rel
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m_Size.x, m_Size.y, m_Size.z
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);
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return;
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} // case msDifference
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} // case msDifference
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case cBlockArea::msMask:
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{
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