Can now set gamemode via lua.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@89 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -1160,7 +1160,7 @@ void cClientHandle::Tick(float a_Dt)
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cWorld* World = cRoot::Get()->GetWorld( m_Player->GetLoadedWorldName() ); // TODO - Get the correct world or better yet, move this to the main thread so we don't have to lock anything
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if( !World ) World = cRoot::Get()->GetDefaultWorld();
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World->LockEntities();
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m_Player->SetGameMode ( World->GetGameMode() ); //set player's gamemode to server's gamemode at login.
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m_Player->LoginSetGameMode ( World->GetGameMode() ); //set player's gamemode to server's gamemode at login.
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m_Player->SetIP ( m_pState->Socket.GetIPString() );
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