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Can now set gamemode via lua.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@89 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
admin@omencraft.com
2011-11-10 18:28:21 +00:00
parent 9f3f60c666
commit 993680a39e
5 changed files with 19 additions and 4 deletions

View File

@@ -1160,7 +1160,7 @@ void cClientHandle::Tick(float a_Dt)
cWorld* World = cRoot::Get()->GetWorld( m_Player->GetLoadedWorldName() ); // TODO - Get the correct world or better yet, move this to the main thread so we don't have to lock anything
if( !World ) World = cRoot::Get()->GetDefaultWorld();
World->LockEntities();
m_Player->SetGameMode ( World->GetGameMode() ); //set player's gamemode to server's gamemode at login.
m_Player->LoginSetGameMode ( World->GetGameMode() ); //set player's gamemode to server's gamemode at login.
m_Player->SetIP ( m_pState->Socket.GetIPString() );