1
0

Added generic entity-collecting.

Now any cEntity can be collected, not only cPickups.
This should help PR #1098.
This commit is contained in:
Mattes D
2014-06-27 20:56:29 +02:00
parent fb5d88b17e
commit 9926abd4f5
17 changed files with 36 additions and 25 deletions

View File

@@ -274,11 +274,11 @@ void cProtocol125::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize
void cProtocol125::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
void cProtocol125::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_COLLECT_PICKUP);
WriteInt (a_Pickup.GetUniqueID());
WriteInt (a_Entity.GetUniqueID());
WriteInt (a_Player.GetUniqueID());
Flush();
}