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En masse NULL -> nullptr replace

This commit is contained in:
Tiger Wang
2014-10-20 21:55:07 +01:00
parent a324333c11
commit 987f79afdd
211 changed files with 1438 additions and 1438 deletions

View File

@@ -55,8 +55,8 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
m_Stance(0.0),
m_Inventory(*this),
m_EnderChestContents(9, 3),
m_CurrentWindow(NULL),
m_InventoryWindow(NULL),
m_CurrentWindow(nullptr),
m_InventoryWindow(nullptr),
m_GameMode(eGameMode_NotSet),
m_IP(""),
m_ClientHandle(a_Client),
@@ -77,10 +77,10 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
m_IsChargingBow(false),
m_BowCharge(0),
m_FloaterID(-1),
m_Team(NULL),
m_Team(nullptr),
m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL),
m_bIsTeleporting(false),
m_UUID((a_Client != NULL) ? a_Client->GetUUID() : ""),
m_UUID((a_Client != nullptr) ? a_Client->GetUUID() : ""),
m_CustomName("")
{
m_InventoryWindow = new cInventoryWindow(*this);
@@ -93,7 +93,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
m_LastPlayerListTime = std::chrono::steady_clock::now();
m_PlayerName = a_PlayerName;
cWorld * World = NULL;
cWorld * World = nullptr;
if (!LoadFromDisk(World))
{
m_Inventory.Clear();
@@ -141,10 +141,10 @@ cPlayer::~cPlayer(void)
SaveToDisk();
m_ClientHandle = NULL;
m_ClientHandle = nullptr;
delete m_InventoryWindow;
m_InventoryWindow = NULL;
m_InventoryWindow = nullptr;
LOGD("Player %p deleted", this);
}
@@ -183,12 +183,12 @@ void cPlayer::SpawnOn(cClientHandle & a_Client)
void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
{
if (m_ClientHandle != NULL)
if (m_ClientHandle != nullptr)
{
if (m_ClientHandle->IsDestroyed())
{
// This should not happen, because destroying a client will remove it from the world, but just in case
m_ClientHandle = NULL;
m_ClientHandle = nullptr;
return;
}
@@ -500,7 +500,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
if (Damage > 0)
{
// cPlayer makes sure damage isn't applied in creative, no need to check here
TakeDamage(dtFalling, NULL, Damage, Damage, 0);
TakeDamage(dtFalling, nullptr, Damage, Damage, 0);
// Fall particles
GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, (int)GetPosY() - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
@@ -647,7 +647,7 @@ void cPlayer::AbortEating(void)
void cPlayer::SendHealth(void)
{
if (m_ClientHandle != NULL)
if (m_ClientHandle != nullptr)
{
m_ClientHandle->SendHealth();
}
@@ -659,7 +659,7 @@ void cPlayer::SendHealth(void)
void cPlayer::SendExperience(void)
{
if (m_ClientHandle != NULL)
if (m_ClientHandle != nullptr)
{
m_ClientHandle->SendExperience();
m_bDirtyExperience = false;
@@ -855,11 +855,11 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
}
}
if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
if ((a_TDI.Attacker != nullptr) && (a_TDI.Attacker->IsPlayer()))
{
cPlayer * Attacker = (cPlayer *)a_TDI.Attacker;
if ((m_Team != NULL) && (m_Team == Attacker->m_Team))
if ((m_Team != nullptr) && (m_Team == Attacker->m_Team))
{
if (!m_Team->AllowsFriendlyFire())
{
@@ -911,7 +911,7 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI)
m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10);
SaveToDisk(); // Save it, yeah the world is a tough place !
if ((a_TDI.Attacker == NULL) && m_World->ShouldBroadcastDeathMessages())
if ((a_TDI.Attacker == nullptr) && m_World->ShouldBroadcastDeathMessages())
{
AString DamageText;
switch (a_TDI.DamageType)
@@ -937,7 +937,7 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI)
}
GetWorld()->BroadcastChatDeath(Printf("%s %s", GetName().c_str(), DamageText.c_str()));
}
else if (a_TDI.Attacker == NULL) // && !m_World->ShouldBroadcastDeathMessages() by fallthrough
else if (a_TDI.Attacker == nullptr) // && !m_World->ShouldBroadcastDeathMessages() by fallthrough
{
// no-op
}
@@ -993,7 +993,7 @@ void cPlayer::Killed(cEntity * a_Victim)
void cPlayer::Respawn(void)
{
ASSERT(m_World != NULL);
ASSERT(m_World != nullptr);
m_Health = GetMaxHealth();
SetInvulnerableTicks(20);
@@ -1103,9 +1103,9 @@ void cPlayer::SetTeam(cTeam * a_Team)
cTeam * cPlayer::UpdateTeam(void)
{
if (m_World == NULL)
if (m_World == nullptr)
{
SetTeam(NULL);
SetTeam(nullptr);
}
else
{
@@ -1138,7 +1138,7 @@ void cPlayer::OpenWindow(cWindow * a_Window)
void cPlayer::CloseWindow(bool a_CanRefuse)
{
if (m_CurrentWindow == NULL)
if (m_CurrentWindow == nullptr)
{
m_CurrentWindow = m_InventoryWindow;
return;
@@ -1163,7 +1163,7 @@ void cPlayer::CloseWindow(bool a_CanRefuse)
void cPlayer::CloseWindowIfID(char a_WindowID, bool a_CanRefuse)
{
if ((m_CurrentWindow == NULL) || (m_CurrentWindow->GetWindowID() != a_WindowID))
if ((m_CurrentWindow == nullptr) || (m_CurrentWindow->GetWindowID() != a_WindowID))
{
return;
}
@@ -1350,7 +1350,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos)
// Y = -999 and X, Z = attempting to create speed, usually up to 0.03
// We cannot test m_AttachedTo, because when deattaching, the server thinks the client is already deattached while
// the client may still send more of these nonsensical packets.
if (m_AttachedTo != NULL)
if (m_AttachedTo != nullptr)
{
Vector3d AddSpeed(a_NewPos);
AddSpeed.y = 0;
@@ -1577,7 +1577,7 @@ void cPlayer::TossItems(const cItems & a_Items)
bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
{
ASSERT(a_World != NULL);
ASSERT(a_World != nullptr);
if (GetWorld() == a_World)
{
@@ -1586,7 +1586,7 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
}
// Send the respawn packet:
if (a_ShouldSendRespawn && (m_ClientHandle != NULL))
if (a_ShouldSendRespawn && (m_ClientHandle != nullptr))
{
m_ClientHandle->SendRespawn(a_World->GetDimension());
}
@@ -1648,7 +1648,7 @@ bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
GetName().c_str(), m_UUID.c_str(), OfflineUUID.c_str(), OfflineUsage
);
if (a_World == NULL)
if (a_World == nullptr)
{
a_World = cRoot::Get()->GetDefaultWorld();
}
@@ -1725,7 +1725,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
m_LoadedWorldName = root.get("world", "world").asString();
a_World = cRoot::Get()->GetWorld(GetLoadedWorldName(), false);
if (a_World == NULL)
if (a_World == nullptr)
{
a_World = cRoot::Get()->GetDefaultWorld();
}
@@ -1791,7 +1791,7 @@ bool cPlayer::SaveToDisk()
root["SpawnY"] = GetLastBedPos().y;
root["SpawnZ"] = GetLastBedPos().z;
if (m_World != NULL)
if (m_World != nullptr)
{
root["world"] = m_World->GetName();
if (m_GameMode == m_World->GetGameMode())
@@ -1945,7 +1945,7 @@ void cPlayer::HandleFood(void)
else if ((m_FoodLevel <= 0) && (m_Health > 1))
{
// Damage from starving
TakeDamage(dtStarving, NULL, 1, 1, 0);
TakeDamage(dtStarving, nullptr, 1, 1, 0);
}
}
}
@@ -2014,7 +2014,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
{
StatValue Value = (StatValue)floor(a_DeltaPos.Length() * 100 + 0.5);
if (m_AttachedTo == NULL)
if (m_AttachedTo == nullptr)
{
if (IsClimbing())
{
@@ -2087,7 +2087,7 @@ void cPlayer::ApplyFoodExhaustionFromMovement()
}
// If riding anything, apply no food exhaustion
if (m_AttachedTo != NULL)
if (m_AttachedTo != nullptr)
{
return;
}