En masse NULL -> nullptr replace
This commit is contained in:
@@ -55,8 +55,8 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
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m_Stance(0.0),
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m_Inventory(*this),
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m_EnderChestContents(9, 3),
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m_CurrentWindow(NULL),
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m_InventoryWindow(NULL),
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m_CurrentWindow(nullptr),
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m_InventoryWindow(nullptr),
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m_GameMode(eGameMode_NotSet),
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m_IP(""),
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m_ClientHandle(a_Client),
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@@ -77,10 +77,10 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
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m_IsChargingBow(false),
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m_BowCharge(0),
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m_FloaterID(-1),
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m_Team(NULL),
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m_Team(nullptr),
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m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL),
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m_bIsTeleporting(false),
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m_UUID((a_Client != NULL) ? a_Client->GetUUID() : ""),
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m_UUID((a_Client != nullptr) ? a_Client->GetUUID() : ""),
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m_CustomName("")
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{
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m_InventoryWindow = new cInventoryWindow(*this);
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@@ -93,7 +93,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
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m_LastPlayerListTime = std::chrono::steady_clock::now();
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m_PlayerName = a_PlayerName;
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cWorld * World = NULL;
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cWorld * World = nullptr;
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if (!LoadFromDisk(World))
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{
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m_Inventory.Clear();
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@@ -141,10 +141,10 @@ cPlayer::~cPlayer(void)
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SaveToDisk();
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m_ClientHandle = NULL;
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m_ClientHandle = nullptr;
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delete m_InventoryWindow;
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m_InventoryWindow = NULL;
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m_InventoryWindow = nullptr;
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LOGD("Player %p deleted", this);
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}
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@@ -183,12 +183,12 @@ void cPlayer::SpawnOn(cClientHandle & a_Client)
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void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
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{
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if (m_ClientHandle != NULL)
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if (m_ClientHandle != nullptr)
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{
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if (m_ClientHandle->IsDestroyed())
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{
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// This should not happen, because destroying a client will remove it from the world, but just in case
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m_ClientHandle = NULL;
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m_ClientHandle = nullptr;
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return;
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}
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@@ -500,7 +500,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
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if (Damage > 0)
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{
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// cPlayer makes sure damage isn't applied in creative, no need to check here
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TakeDamage(dtFalling, NULL, Damage, Damage, 0);
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TakeDamage(dtFalling, nullptr, Damage, Damage, 0);
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// Fall particles
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GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, (int)GetPosY() - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
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@@ -647,7 +647,7 @@ void cPlayer::AbortEating(void)
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void cPlayer::SendHealth(void)
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{
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if (m_ClientHandle != NULL)
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if (m_ClientHandle != nullptr)
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{
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m_ClientHandle->SendHealth();
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}
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@@ -659,7 +659,7 @@ void cPlayer::SendHealth(void)
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void cPlayer::SendExperience(void)
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{
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if (m_ClientHandle != NULL)
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if (m_ClientHandle != nullptr)
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{
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m_ClientHandle->SendExperience();
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m_bDirtyExperience = false;
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@@ -855,11 +855,11 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
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}
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}
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if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
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if ((a_TDI.Attacker != nullptr) && (a_TDI.Attacker->IsPlayer()))
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{
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cPlayer * Attacker = (cPlayer *)a_TDI.Attacker;
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if ((m_Team != NULL) && (m_Team == Attacker->m_Team))
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if ((m_Team != nullptr) && (m_Team == Attacker->m_Team))
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{
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if (!m_Team->AllowsFriendlyFire())
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{
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@@ -911,7 +911,7 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI)
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m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10);
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SaveToDisk(); // Save it, yeah the world is a tough place !
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if ((a_TDI.Attacker == NULL) && m_World->ShouldBroadcastDeathMessages())
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if ((a_TDI.Attacker == nullptr) && m_World->ShouldBroadcastDeathMessages())
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{
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AString DamageText;
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switch (a_TDI.DamageType)
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@@ -937,7 +937,7 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI)
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}
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GetWorld()->BroadcastChatDeath(Printf("%s %s", GetName().c_str(), DamageText.c_str()));
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}
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else if (a_TDI.Attacker == NULL) // && !m_World->ShouldBroadcastDeathMessages() by fallthrough
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else if (a_TDI.Attacker == nullptr) // && !m_World->ShouldBroadcastDeathMessages() by fallthrough
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{
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// no-op
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}
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@@ -993,7 +993,7 @@ void cPlayer::Killed(cEntity * a_Victim)
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void cPlayer::Respawn(void)
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{
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ASSERT(m_World != NULL);
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ASSERT(m_World != nullptr);
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m_Health = GetMaxHealth();
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SetInvulnerableTicks(20);
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@@ -1103,9 +1103,9 @@ void cPlayer::SetTeam(cTeam * a_Team)
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cTeam * cPlayer::UpdateTeam(void)
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{
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if (m_World == NULL)
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if (m_World == nullptr)
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{
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SetTeam(NULL);
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SetTeam(nullptr);
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}
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else
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{
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@@ -1138,7 +1138,7 @@ void cPlayer::OpenWindow(cWindow * a_Window)
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void cPlayer::CloseWindow(bool a_CanRefuse)
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{
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if (m_CurrentWindow == NULL)
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if (m_CurrentWindow == nullptr)
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{
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m_CurrentWindow = m_InventoryWindow;
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return;
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@@ -1163,7 +1163,7 @@ void cPlayer::CloseWindow(bool a_CanRefuse)
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void cPlayer::CloseWindowIfID(char a_WindowID, bool a_CanRefuse)
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{
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if ((m_CurrentWindow == NULL) || (m_CurrentWindow->GetWindowID() != a_WindowID))
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if ((m_CurrentWindow == nullptr) || (m_CurrentWindow->GetWindowID() != a_WindowID))
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{
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return;
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}
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@@ -1350,7 +1350,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos)
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// Y = -999 and X, Z = attempting to create speed, usually up to 0.03
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// We cannot test m_AttachedTo, because when deattaching, the server thinks the client is already deattached while
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// the client may still send more of these nonsensical packets.
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if (m_AttachedTo != NULL)
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if (m_AttachedTo != nullptr)
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{
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Vector3d AddSpeed(a_NewPos);
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AddSpeed.y = 0;
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@@ -1577,7 +1577,7 @@ void cPlayer::TossItems(const cItems & a_Items)
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bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
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{
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ASSERT(a_World != NULL);
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ASSERT(a_World != nullptr);
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if (GetWorld() == a_World)
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{
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@@ -1586,7 +1586,7 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
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}
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// Send the respawn packet:
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if (a_ShouldSendRespawn && (m_ClientHandle != NULL))
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if (a_ShouldSendRespawn && (m_ClientHandle != nullptr))
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{
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m_ClientHandle->SendRespawn(a_World->GetDimension());
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}
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@@ -1648,7 +1648,7 @@ bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
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GetName().c_str(), m_UUID.c_str(), OfflineUUID.c_str(), OfflineUsage
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);
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if (a_World == NULL)
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if (a_World == nullptr)
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{
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a_World = cRoot::Get()->GetDefaultWorld();
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}
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@@ -1725,7 +1725,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
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m_LoadedWorldName = root.get("world", "world").asString();
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a_World = cRoot::Get()->GetWorld(GetLoadedWorldName(), false);
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if (a_World == NULL)
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if (a_World == nullptr)
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{
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a_World = cRoot::Get()->GetDefaultWorld();
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}
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@@ -1791,7 +1791,7 @@ bool cPlayer::SaveToDisk()
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root["SpawnY"] = GetLastBedPos().y;
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root["SpawnZ"] = GetLastBedPos().z;
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if (m_World != NULL)
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if (m_World != nullptr)
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{
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root["world"] = m_World->GetName();
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if (m_GameMode == m_World->GetGameMode())
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@@ -1945,7 +1945,7 @@ void cPlayer::HandleFood(void)
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else if ((m_FoodLevel <= 0) && (m_Health > 1))
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{
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// Damage from starving
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TakeDamage(dtStarving, NULL, 1, 1, 0);
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TakeDamage(dtStarving, nullptr, 1, 1, 0);
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}
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}
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}
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@@ -2014,7 +2014,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
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{
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StatValue Value = (StatValue)floor(a_DeltaPos.Length() * 100 + 0.5);
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if (m_AttachedTo == NULL)
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if (m_AttachedTo == nullptr)
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{
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if (IsClimbing())
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{
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@@ -2087,7 +2087,7 @@ void cPlayer::ApplyFoodExhaustionFromMovement()
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}
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// If riding anything, apply no food exhaustion
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if (m_AttachedTo != NULL)
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if (m_AttachedTo != nullptr)
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{
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return;
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}
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