1
0

Rewritten furnaces

Furnaces now smelt the correct number of items.
Furnaces store their contents in a cItemGrid.
Furnace window is updated with correct items and progressbars.
Furnace recipes now use ticks instead of milliseconds.
Furnaces save and load their state completely, not missing a smelt operation.
Hoppers take items out of furnaces.
Dropped the cSlotAreaDropSpenser class, replaced it with generic cSlotAreaItemGrid

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1601 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-06-16 20:24:07 +00:00
parent 64f70c2e2c
commit 97eda34a94
16 changed files with 1105 additions and 445 deletions

View File

@@ -11,6 +11,7 @@
#include "../Inventory.h"
#include "../Items/ItemHandler.h"
#include "../BlockEntities/ChestEntity.h"
#include "../BlockEntities/DropSpenserEntity.h"
#include "../BlockEntities/HopperEntity.h"
@@ -777,7 +778,7 @@ cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ,
cWindow(cWindow::DropSpenser, "MCS-DropSpenser")
{
m_ShouldDistributeToHotbarFirst = false;
m_SlotAreas.push_back(new cSlotAreaDropSpenser(a_DropSpenser, *this));
m_SlotAreas.push_back(new cSlotAreaItemGrid(a_DropSpenser->GetContents(), *this));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
}