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Rewritten furnaces

Furnaces now smelt the correct number of items.
Furnaces store their contents in a cItemGrid.
Furnace window is updated with correct items and progressbars.
Furnace recipes now use ticks instead of milliseconds.
Furnaces save and load their state completely, not missing a smelt operation.
Hoppers take items out of furnaces.
Dropped the cSlotAreaDropSpenser class, replaced it with generic cSlotAreaItemGrid

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1601 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-06-16 20:24:07 +00:00
parent 64f70c2e2c
commit 97eda34a94
16 changed files with 1105 additions and 445 deletions

View File

@@ -474,37 +474,6 @@ cCraftingRecipe & cSlotAreaCrafting::GetRecipeForPlayer(cPlayer & a_Player)
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cSlotAreaDropSpenser:
cSlotAreaDropSpenser::cSlotAreaDropSpenser(cDropSpenserEntity * a_DropSpenser, cWindow & a_ParentWindow) :
cSlotArea(9, a_ParentWindow),
m_DropSpenser(a_DropSpenser)
{
}
const cItem * cSlotAreaDropSpenser::GetSlot(int a_SlotNum, cPlayer & a_Player) const
{
return &(m_DropSpenser->GetSlot(a_SlotNum));
}
void cSlotAreaDropSpenser::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
{
m_DropSpenser->SetSlot(a_SlotNum, a_Item);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cSlotAreaFurnace:
@@ -512,6 +481,16 @@ cSlotAreaFurnace::cSlotAreaFurnace(cFurnaceEntity * a_Furnace, cWindow & a_Paren
cSlotArea(3, a_ParentWindow),
m_Furnace(a_Furnace)
{
m_Furnace->GetContents().AddListener(*this);
}
cSlotAreaFurnace::~cSlotAreaFurnace()
{
m_Furnace->GetContents().RemoveListener(*this);
}
@@ -520,8 +499,6 @@ cSlotAreaFurnace::cSlotAreaFurnace(cFurnaceEntity * a_Furnace, cWindow & a_Paren
void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
{
cItem Fuel = *GetSlot(0, a_Player);
super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
if (m_Furnace == NULL)
@@ -530,16 +507,6 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a
ASSERT(!"cSlotAreaFurnace::Clicked(): m_Furnace == NULL");
return;
}
if (Fuel.m_ItemType != GetSlot(0, a_Player)->m_ItemType)
{
m_Furnace->ResetCookTimer();
}
if (m_Furnace->StartCooking())
{
m_ParentWindow.SendWholeWindow(*(a_Player.GetClientHandle()));
}
}
@@ -549,7 +516,7 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a
const cItem * cSlotAreaFurnace::GetSlot(int a_SlotNum, cPlayer & a_Player) const
{
// a_SlotNum ranges from 0 to 2, query the items from the underlying furnace:
return m_Furnace->GetSlot(a_SlotNum);
return &(m_Furnace->GetSlot(a_SlotNum));
}
@@ -565,6 +532,18 @@ void cSlotAreaFurnace::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem &
void cSlotAreaFurnace::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
{
// Something has changed in the window, broadcast the entire window to all clients
ASSERT(a_ItemGrid == &(m_Furnace->GetContents()));
m_ParentWindow.BroadcastWholeWindow();
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cSlotAreaInventoryBase: