Rewritten furnaces
Furnaces now smelt the correct number of items. Furnaces store their contents in a cItemGrid. Furnace window is updated with correct items and progressbars. Furnace recipes now use ticks instead of milliseconds. Furnaces save and load their state completely, not missing a smelt operation. Hoppers take items out of furnaces. Dropped the cSlotAreaDropSpenser class, replaced it with generic cSlotAreaItemGrid git-svn-id: http://mc-server.googlecode.com/svn/trunk@1601 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -9,6 +9,7 @@
|
||||
#include "../Player.h"
|
||||
#include "ChestEntity.h"
|
||||
#include "DropSpenserEntity.h"
|
||||
#include "FurnaceEntity.h"
|
||||
|
||||
|
||||
|
||||
@@ -229,7 +230,28 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
|
||||
/// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed.
|
||||
bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
|
||||
{
|
||||
// TODO
|
||||
cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ);
|
||||
ASSERT(Furnace != NULL);
|
||||
|
||||
// Try move from the output slot:
|
||||
if (MoveItemsFromSlot(Furnace->GetOutputSlot(), true))
|
||||
{
|
||||
cItem NewOutput(Furnace->GetOutputSlot());
|
||||
Furnace->SetOutputSlot(NewOutput.AddCount(-1));
|
||||
return true;
|
||||
}
|
||||
|
||||
// No output moved, check if we can move an empty bucket out of the fuel slot:
|
||||
if (Furnace->GetFuelSlot().m_ItemType == E_ITEM_BUCKET)
|
||||
{
|
||||
if (MoveItemsFromSlot(Furnace->GetFuelSlot(), true))
|
||||
{
|
||||
Furnace->SetFuelSlot(cItem());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Nothing can be moved
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user