Rewritten furnaces
Furnaces now smelt the correct number of items. Furnaces store their contents in a cItemGrid. Furnace window is updated with correct items and progressbars. Furnace recipes now use ticks instead of milliseconds. Furnaces save and load their state completely, not missing a smelt operation. Hoppers take items out of furnaces. Dropped the cSlotAreaDropSpenser class, replaced it with generic cSlotAreaItemGrid git-svn-id: http://mc-server.googlecode.com/svn/trunk@1601 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -4,7 +4,6 @@
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#include "FurnaceEntity.h"
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#include "../UI/Window.h"
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#include "../Player.h"
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#include "../FurnaceRecipe.h"
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#include "../Root.h"
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#include <json/json.h>
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@@ -23,16 +22,36 @@ enum
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cFurnaceEntity::cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
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: cBlockEntity( E_BLOCK_FURNACE, a_X, a_Y, a_Z, a_World )
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, m_Items( new cItem[3] )
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, m_CookingItem( 0 )
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, m_CookTime( 0 )
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, m_TimeCooked( 0 )
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, m_BurnTime( 0 )
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, m_TimeBurned( 0 )
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cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ) :
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super(E_BLOCK_FURNACE, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, NULL),
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m_IsCooking(false),
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m_NeedCookTime(0),
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m_TimeCooked(0),
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m_FuelBurnTime(0),
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m_TimeBurned(0),
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m_LastProgressFuel(0),
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m_LastProgressCook(0)
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{
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SetBlockEntity(this); // cBlockEntityWindowOwner
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m_Contents.AddListener(*this);
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}
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cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
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super(E_BLOCK_FURNACE, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
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m_IsCooking(false),
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m_NeedCookTime(0),
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m_TimeCooked(0),
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m_FuelBurnTime(0),
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m_TimeBurned(0),
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m_LastProgressFuel(0),
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m_LastProgressCook(0)
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{
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SetBlockEntity(this); // cBlockEntityWindowOwner
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m_Contents.AddListener(*this);
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}
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@@ -42,35 +61,11 @@ cFurnaceEntity::cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
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cFurnaceEntity::~cFurnaceEntity()
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{
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// Tell window its owner is destroyed
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if( GetWindow() )
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cWindow * Window = GetWindow();
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if (Window != NULL)
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{
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GetWindow()->OwnerDestroyed();
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Window->OwnerDestroyed();
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}
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// Clean up items
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if( m_Items )
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{
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delete [] m_Items;
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}
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}
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void cFurnaceEntity::Destroy()
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{
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// Drop items
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cItems Pickups;
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for( int i = 0; i < 3; i++)
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{
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if( !m_Items[i].IsEmpty() )
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{
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Pickups.push_back(m_Items[i]);
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m_Items[i].Empty();
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}
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}
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m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
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}
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@@ -83,11 +78,12 @@ void cFurnaceEntity::UsedBy(cPlayer * a_Player)
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{
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OpenWindow(new cFurnaceWindow(m_PosX, m_PosY, m_PosZ, this));
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}
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if (GetWindow() != NULL)
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cWindow * Window = GetWindow();
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if (Window != NULL)
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{
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if (a_Player->GetWindow() != GetWindow())
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if (a_Player->GetWindow() != Window)
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{
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a_Player->OpenWindow(GetWindow());
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a_Player->OpenWindow(Window);
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}
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}
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}
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@@ -96,177 +92,50 @@ void cFurnaceEntity::UsedBy(cPlayer * a_Player)
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/// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
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bool cFurnaceEntity::ContinueCooking(void)
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{
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UpdateInput();
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UpdateFuel();
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return m_IsCooking;
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}
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bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk)
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{
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/*
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// DEBUG:
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Int16 BurnTime = (Int16)(GetTimeToBurn() / 50.0);
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Int16 CookTime = (Int16)(GetTimeCooked() / 50.0);
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LOGD("Furnace: BurnTime %d, CookTime %d", BurnTime, CookTime);
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*/
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if (m_BurnTime <= 0)
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if (m_FuelBurnTime <= 0)
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{
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if (m_TimeCooked > 0)
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// No fuel is burning, reset progressbars and bail out
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if ((m_LastProgressCook > 0) || (m_LastProgressFuel > 0))
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{
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// We have just finished smelting, reset the progress bar:
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BroadcastProgress(PROGRESSBAR_SMELTING, 0);
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m_TimeCooked = 0;
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m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_FURNACE, m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ));
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UpdateProgressBars();
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}
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// There is no fuel and no flame, no need to tick at all
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return false;
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}
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if (m_IsCooking)
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{
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m_TimeCooked++;
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if (m_TimeCooked >= m_NeedCookTime)
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{
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// Finished smelting one item
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FinishOne(a_Chunk);
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}
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}
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// DEBUG: LOGD("Furnace: Left: %0.1f Burned: %0.1f Burn time: %0.1f", m_CookTime - m_TimeCooked, m_TimeBurned, m_BurnTime );
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m_TimeBurned++;
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if (m_TimeBurned >= m_FuelBurnTime)
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{
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// The current fuel has been exhausted, use another one, if possible
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BurnNewFuel();
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}
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short SmeltingProgress = 0;
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if ((m_CookingItem != NULL) && ((m_TimeBurned < m_BurnTime) || (m_TimeCooked + a_Dt >= m_CookTime)))
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{
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if (m_CookingItem->IsEqual(m_Items[2]) || m_Items[2].IsEmpty())
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{
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m_TimeCooked += a_Dt;
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if ( m_TimeCooked >= m_CookTime )
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{
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m_Items[0].m_ItemCount--;
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if( m_Items[0].IsEmpty() ) m_Items[0].Empty();
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m_Items[2].m_ItemDamage = m_CookingItem->m_ItemDamage;
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m_Items[2].m_ItemType = m_CookingItem->m_ItemType;
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m_Items[2].m_ItemCount += m_CookingItem->m_ItemCount;
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delete m_CookingItem;
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m_CookingItem = NULL;
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cWindow * Window = GetWindow();
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if (Window != NULL)
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{
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Window->BroadcastWholeWindow();
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}
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m_TimeCooked -= m_CookTime;
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StartCooking();
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}
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SmeltingProgress = (short)( m_TimeCooked * (180.f / m_CookTime));
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if (SmeltingProgress > 180) SmeltingProgress = 180;
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if (SmeltingProgress < 0) SmeltingProgress = 0;
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}
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}
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BroadcastProgress(PROGRESSBAR_SMELTING, SmeltingProgress);
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m_TimeBurned += a_Dt;
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cWindow * Window = GetWindow();
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if (m_TimeBurned >= m_BurnTime)
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{
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m_TimeBurned -= m_BurnTime;
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m_BurnTime = 0;
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if (StartCooking() && (Window != NULL))
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{
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Window->BroadcastWholeWindow();
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}
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}
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short Value = 0;
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if (m_BurnTime > 0.f)
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{
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Value = 250 - (short)( m_TimeBurned * (250.f / m_BurnTime));
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if (Value > 250) Value = 250;
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if (Value < 0) Value = 0;
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}
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BroadcastProgress(PROGRESSBAR_FUEL, Value);
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UpdateProgressBars();
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return ((m_CookingItem != NULL) || (m_TimeBurned < m_BurnTime)) && (m_BurnTime > 0.0); // Keep on ticking, if there's more to cook, or if it's cooking
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}
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bool cFurnaceEntity::StartCooking(void)
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{
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cFurnaceRecipe* FR = cRoot::Get()->GetFurnaceRecipe();
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float BurnTime = FR->GetBurnTime( m_Items[1] );
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if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material
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{
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const cFurnaceRecipe::Recipe* R = FR->GetRecipeFrom( m_Items[0] );
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if (R != NULL) // cook able ingredient
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{
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if (m_Items[2].IsEqual(*R->Out) || m_Items[2].IsEmpty())
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{
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// good to go
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m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_LIT_FURNACE, m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ));
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if( m_TimeBurned >= m_BurnTime ) // burn new material
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{
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m_Items[1].m_ItemCount--;
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if( m_Items[1].m_ItemCount <= 0 ) m_Items[1].Empty();
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m_TimeBurned = 0;
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m_BurnTime = BurnTime;
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}
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if( !m_CookingItem ) // Only cook new item if not already cooking
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{
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m_CookingItem = new cItem( *R->Out ); // Resulting item
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m_TimeCooked = 0.f;
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m_CookTime = R->CookTime;
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}
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return true;
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}
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}
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}
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return false;
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}
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bool cFurnaceEntity::ContinueCooking(void)
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{
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cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
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float BurnTime = FR->GetBurnTime( m_Items[1] );
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if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material
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{
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const cFurnaceRecipe::Recipe * R = FR->GetRecipeFrom( m_Items[0] );
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if (R != NULL) // cook able ingredient
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{
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if (m_Items[2].IsEqual(*R->Out) || m_Items[2].IsEmpty())
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{
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// good to go
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if (m_CookingItem == NULL) // Only cook new item if not already cooking
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{
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m_CookingItem = new cItem( *R->Out ); // Resulting item
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}
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return true;
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}
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}
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}
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return false;
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}
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void cFurnaceEntity::ResetCookTimer()
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{
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delete m_CookingItem;
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m_CookingItem = NULL;
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m_TimeCooked = 0.f;
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m_CookTime = 0.f;
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}
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void cFurnaceEntity::SetSlot(int a_Slot, const cItem & a_Item)
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{
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if ((a_Slot < 0) || (a_Slot >= 3))
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{
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ASSERT(!"Furnace: slot number out of range");
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return;
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}
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m_Items[a_Slot] = a_Item;
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return true;
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}
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@@ -281,28 +150,18 @@ bool cFurnaceEntity::LoadFromJson(const Json::Value & a_Value)
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Json::Value AllSlots = a_Value.get("Slots", 0);
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int SlotIdx = 0;
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for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
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for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
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{
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m_Items[ SlotIdx ].FromJson( *itr );
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cItem Item;
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Item.FromJson(*itr);
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SetSlot(SlotIdx, Item);
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SlotIdx++;
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}
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// Get currently cooking item
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Json::Value JsonItem = a_Value.get("Cooking", Json::nullValue );
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if( !JsonItem.empty() )
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{
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cItem Item;
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Item.FromJson( JsonItem );
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if( !Item.IsEmpty() )
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{
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m_CookingItem = new cItem( Item );
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}
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}
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m_CookTime = (float)a_Value.get("CookTime", 0).asDouble();
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m_TimeCooked = (float)a_Value.get("TimeCooked", 0).asDouble();
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m_BurnTime = (float)a_Value.get("BurnTime", 0).asDouble();
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m_TimeBurned = (float)a_Value.get("TimeBurned", 0).asDouble();
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m_NeedCookTime = (int)(a_Value.get("CookTime", 0).asDouble() / 50);
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m_TimeCooked = (int)(a_Value.get("TimeCooked", 0).asDouble() / 50);
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m_FuelBurnTime = (int)(a_Value.get("BurnTime", 0).asDouble() / 50);
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m_TimeBurned = (int)(a_Value.get("TimeBurned", 0).asDouble() / 50);
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return true;
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}
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@@ -318,26 +177,19 @@ void cFurnaceEntity::SaveToJson( Json::Value& a_Value )
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a_Value["z"] = m_PosZ;
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Json::Value AllSlots;
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for(unsigned int i = 0; i < 3; i++)
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int NumSlots = m_Contents.GetNumSlots();
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for (int i = 0; i < NumSlots; i++)
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{
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Json::Value Slot;
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m_Items[ i ].GetJson( Slot );
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AllSlots.append( Slot );
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m_Contents.GetSlot(i).GetJson(Slot);
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AllSlots.append(Slot);
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}
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a_Value["Slots"] = AllSlots;
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// Currently cooking item
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if( m_CookingItem )
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{
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Json::Value JsonItem;
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m_CookingItem->GetJson( JsonItem );
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a_Value["Cooking"] = JsonItem;
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}
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a_Value["CookTime"] = m_CookTime;
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a_Value["TimeCooked"] = m_TimeCooked;
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a_Value["BurnTime"] = m_BurnTime;
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a_Value["TimeBurned"] = m_TimeBurned;
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a_Value["CookTime"] = m_NeedCookTime * 50;
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a_Value["TimeCooked"] = m_TimeCooked * 50;
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a_Value["BurnTime"] = m_FuelBurnTime * 50;
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a_Value["TimeBurned"] = m_TimeBurned * 50;
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}
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@@ -366,3 +218,257 @@ void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value)
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/// One item finished cooking
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void cFurnaceEntity::FinishOne(cChunk & a_Chunk)
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{
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m_TimeCooked = 0;
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if (m_Contents.GetSlot(fsOutput).IsEmpty())
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{
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m_Contents.SetSlot(fsOutput, *m_CurrentRecipe->Out);
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}
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else
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{
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m_Contents.ChangeSlotCount(fsOutput, m_CurrentRecipe->Out->m_ItemCount);
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}
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m_Contents.ChangeSlotCount(fsInput, -m_CurrentRecipe->In->m_ItemCount);
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UpdateIsCooking();
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}
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void cFurnaceEntity::BurnNewFuel(void)
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{
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cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
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int NewTime = FR->GetBurnTime(m_Contents.GetSlot(fsFuel));
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if (NewTime == 0)
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{
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// The item in the fuel slot is not suitable
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m_FuelBurnTime = 0;
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m_TimeBurned = 0;
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m_IsCooking = false;
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return;
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}
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// Is the input and output ready for cooking?
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if (!CanCookInputToOutput())
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{
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return;
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}
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// Burn one new fuel:
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m_FuelBurnTime = NewTime;
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m_TimeBurned = 0;
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m_IsCooking = true;
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if (m_Contents.GetSlot(fsFuel).m_ItemType == E_ITEM_LAVA_BUCKET)
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{
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m_Contents.SetSlot(fsFuel, cItem(E_ITEM_BUCKET));
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}
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else
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{
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m_Contents.ChangeSlotCount(fsFuel, -1);
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}
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}
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void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
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{
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super::OnSlotChanged(a_ItemGrid, a_SlotNum);
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if (m_World == NULL)
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{
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// The furnace isn't initialized yet, do no processing
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return;
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}
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ASSERT(a_ItemGrid == &m_Contents);
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switch (a_SlotNum)
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{
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case fsInput:
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{
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UpdateInput();
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break;
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}
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case fsFuel:
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{
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UpdateFuel();
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break;
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}
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case fsOutput:
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{
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UpdateOutput();
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break;
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}
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}
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}
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||||
|
||||
|
||||
|
||||
|
||||
/// Updates the current recipe, based on the current input
|
||||
void cFurnaceEntity::UpdateInput(void)
|
||||
{
|
||||
if (!m_Contents.GetSlot(fsInput).IsStackableWith(m_LastInput))
|
||||
{
|
||||
// The input is different from what we had before, reset the cooking time
|
||||
m_TimeCooked = 0;
|
||||
}
|
||||
m_LastInput = m_Contents.GetSlot(fsInput);
|
||||
|
||||
cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
|
||||
m_CurrentRecipe = FR->GetRecipeFrom(m_Contents.GetSlot(fsInput));
|
||||
if (!CanCookInputToOutput())
|
||||
{
|
||||
// This input cannot be cooked
|
||||
m_NeedCookTime = 0;
|
||||
m_IsCooking = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_NeedCookTime = m_CurrentRecipe->CookTime;
|
||||
m_IsCooking = true;
|
||||
|
||||
// Start burning new fuel if there's no flame now:
|
||||
if (GetFuelBurnTimeLeft() <= 0)
|
||||
{
|
||||
BurnNewFuel();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate
|
||||
void cFurnaceEntity::UpdateFuel(void)
|
||||
{
|
||||
if (m_FuelBurnTime > m_TimeBurned)
|
||||
{
|
||||
// The current fuel is still burning, don't modify anything:
|
||||
return;
|
||||
}
|
||||
|
||||
// The current fuel is spent, try to burn some more:
|
||||
BurnNewFuel();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/// Called when the output slot changes; starts burning if space became available
|
||||
void cFurnaceEntity::UpdateOutput(void)
|
||||
{
|
||||
if (!CanCookInputToOutput())
|
||||
{
|
||||
// Cannot cook anymore:
|
||||
m_TimeCooked = 0;
|
||||
m_NeedCookTime = 0;
|
||||
m_IsCooking = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// No need to burn new fuel, the Tick() function will take care of that
|
||||
|
||||
// Can cook, start cooking if not already underway:
|
||||
m_NeedCookTime = m_CurrentRecipe->CookTime;
|
||||
m_IsCooking = true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned
|
||||
void cFurnaceEntity::UpdateIsCooking(void)
|
||||
{
|
||||
if (
|
||||
!CanCookInputToOutput() || // Cannot cook this
|
||||
(m_FuelBurnTime <= 0) || // No fuel
|
||||
(m_TimeBurned >= m_FuelBurnTime) // Fuel burnt out
|
||||
)
|
||||
{
|
||||
// Reset everything
|
||||
m_IsCooking = false;
|
||||
m_TimeCooked = 0;
|
||||
m_NeedCookTime = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
m_IsCooking = true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/// Returns true if the input can be cooked into output and the item counts allow for another cooking operation
|
||||
bool cFurnaceEntity::CanCookInputToOutput(void) const
|
||||
{
|
||||
if (m_CurrentRecipe == NULL)
|
||||
{
|
||||
// This input cannot be cooked
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_Contents.GetSlot(fsOutput).IsEmpty())
|
||||
{
|
||||
// The output is empty, can cook
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!m_Contents.GetSlot(fsOutput).IsStackableWith(*m_CurrentRecipe->Out))
|
||||
{
|
||||
// The output slot is blocked with something that cannot be stacked with the recipe's output
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_Contents.GetSlot(fsOutput).IsFullStack())
|
||||
{
|
||||
// Cannot add any more items to the output slot
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/// Broadcasts progressbar updates, if needed
|
||||
void cFurnaceEntity::UpdateProgressBars(void)
|
||||
{
|
||||
// In order to preserve bandwidth, an update is sent only every 10th tick
|
||||
// That's why the comparisons use the division by eight
|
||||
|
||||
int CurFuel = (m_FuelBurnTime > 0) ? (200 - 200 * m_TimeBurned / m_FuelBurnTime) : 0;
|
||||
if ((CurFuel / 8) != (m_LastProgressFuel / 8))
|
||||
{
|
||||
BroadcastProgress(PROGRESSBAR_FUEL, CurFuel);
|
||||
m_LastProgressFuel = CurFuel;
|
||||
}
|
||||
|
||||
int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0;
|
||||
if ((CurCook / 8) != (m_LastProgressCook / 8))
|
||||
{
|
||||
BroadcastProgress(PROGRESSBAR_SMELTING, CurCook);
|
||||
m_LastProgressCook = CurCook;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user