neutral mobs shouldn't chase the player unless aggro'd
code style neutral mobs shouldn't chase the player unless aggro'd neutral mobs shouldn't chase the player unless aggro'd Merge branch 'chilloutyo' of github.com:Gargaj/cuberite into chilloutyo Conflicts: src/Mobs/PassiveAggressiveMonster.h code style Merge branch 'chilloutyo' of github.com:Gargaj/cuberite into chilloutyo
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@@ -126,7 +126,7 @@ void cEnderman::CheckEventSeePlayer()
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if (!Callback.GetPlayer()->IsGameModeCreative())
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{
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super::EventSeePlayer(Callback.GetPlayer());
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cMonster::EventSeePlayer(Callback.GetPlayer());
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m_EMState = CHASING;
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m_bIsScreaming = true;
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GetWorld()->BroadcastEntityMetadata(*this);
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