Improved pickups spawning speed again
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@@ -376,9 +376,8 @@ void cBlockHandler::DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX
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MicroZ = a_BlockZ + 0.5;
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// Add random offset second (this causes pickups to spawn inside blocks most times, it's a little buggy)
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//MicroX += (int)(r1.randInt(16) + r1.randInt(16) - 16);
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//MicroY += (int)(r1.randInt(16) + r1.randInt(16) - 16);
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//MicroZ += (int)(r1.randInt(16) + r1.randInt(16) - 16);
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MicroX += r1.rand(1) - 0.5;
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MicroZ += r1.rand(1) - 0.5;
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a_World->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ);
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}
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