World: Remember the age persistently. (#3556)
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@@ -471,6 +471,8 @@ void cWorld::Start(cDeadlockDetect & a_DeadlockDetect)
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int GameMode = IniFile.GetValueSetI("General", "Gamemode", static_cast<int>(m_GameMode));
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int Weather = IniFile.GetValueSetI("General", "Weather", static_cast<int>(m_Weather));
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m_WorldAge = std::chrono::milliseconds(IniFile.GetValueSetI("General", "WorldAgeMS", 0LL));
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// Load the weather frequency data:
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if (m_Dimension == dimOverworld)
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{
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@@ -937,6 +939,7 @@ void cWorld::Stop(cDeadlockDetect & a_DeadlockDetect)
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IniFile.SetValueB("General", "IsDaylightCycleEnabled", m_IsDaylightCycleEnabled);
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IniFile.SetValueI("General", "Weather", static_cast<int>(m_Weather));
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IniFile.SetValueI("General", "TimeInTicks", GetTimeOfDay());
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IniFile.SetValueI("General", "WorldAgeMS", static_cast<Int64>(m_WorldAge.count()));
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IniFile.WriteFile(m_IniFileName);
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m_TickThread.Stop();
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