Implemented brewing
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70
src/UI/BrewingstandWindow.cpp
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70
src/UI/BrewingstandWindow.cpp
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// BrewingstandWindow.cpp
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// Representing the UI window for the brewing stand block
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#include "Globals.h"
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#include "BrewingstandWindow.h"
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#include "SlotArea.h"
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#include "../BrewingRecipes.h"
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#include "../Root.h"
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cBrewingstandWindow::cBrewingstandWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cBrewingstandEntity * a_Brewingstand) :
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cWindow(wtBrewery, "Brewingstand")
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{
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m_SlotAreas.push_back(new cSlotAreaBrewingstand(a_Brewingstand, *this));
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m_SlotAreas.push_back(new cSlotAreaInventory(*this));
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m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
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}
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void cBrewingstandWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
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{
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cSlotAreas AreasInOrder;
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if (a_ClickedArea == m_SlotAreas[0])
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{
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// Brewing stand Area
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if ((a_Slot >= 0) && (a_Slot < 3))
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{
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// Bottle slots
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AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
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AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
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super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
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}
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else
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{
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// Ingredient slot
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AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
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AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
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super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
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}
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}
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else
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{
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cBrewingRecipes * BR = cRoot::Get()->GetBrewingRecipes();
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if ((BR->IsBottle(a_ItemStack)) || (BR->IsIngredient(a_ItemStack)))
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{
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AreasInOrder.push_back(m_SlotAreas[0]); /* brewing stand Area */
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}
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else if (a_ClickedArea == m_SlotAreas[1])
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{
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// Inventory Area
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AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
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}
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else
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{
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// Hotbar Area
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AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
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}
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super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
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}
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}
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